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Avvisati, Francesco; Borgonovi, Francesca – Large-scale Assessments in Education, 2023
Written instructions seldom need to be read when playing videogames. Instead, gaming often involves early information foraging and expansive exploration behaviors. We use data from the Programme for International Student Assessment (PISA) to explore whether students who regularly play videogames (daily gamers) adopt behaviors that are typical of…
Descriptors: Video Games, Science Process Skills, Problem Solving, Discovery Learning
Bragg, Leicha A.; Nicol, Cynthia – Australian Mathematics Teacher, 2011
In this article, the authors present an approach to developing open-ended problems through capturing contextualised mathematics in photographs. They draw upon their research with the Problem Posing Research Project, a collaborative venture between an Australian and a Canadian university to broaden pre-service teachers pedagogical practices in the…
Descriptors: Foreign Countries, College Mathematics, Word Problems (Mathematics), Problem Solving
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Salsovic, Annette R. – Mathematics Teacher, 2009
A WebQuest is an inquiry-based lesson plan that uses the Internet. This article explains what a WebQuest is, shows how to create one, and provides an example. When engaged in a WebQuest, students use technology to experience cooperative learning and discovery learning while honing their research, writing, and presentation skills. It has been found…
Descriptors: Internet, Web Sites, Inquiry, Lesson Plans
Hui, Ming-Fai, Ed.; Grossman, David L., Ed. – Routledge, Taylor & Francis Group, 2011
There has been a dearth of studies on teacher educators using action research to improve their own practice. This book is the first systematic study of a group of teachers examining and enhancing their own practice through the inquiry process of action research. This book presents a broad overview of a variety of methodologies that can be used to…
Descriptors: Electronic Learning, College Instruction, Creativity, Action Research
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Smart, Jimmy L. – Chemical Engineering Education, 2007
In this article, the author presents five problems that are representative of some of the "movie problems" that he has used on tests in various courses, including reactor design, heat transfer, mass transfer, engineering economics, and fluid mechanics. These problems tend to be open-ended. They can be challenging and can often be worked a variety…
Descriptors: Problem Based Learning, Discovery Learning, Cognitive Processes, Undergraduate Students
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Milou, Eric; Schiffman, Jay L. – Mathematics Teacher, 2007
In many mathematics classes, students are asked to learn via the discovery method, in the hope that the intrinsic beauty of mathematics becomes more accessible and that making conjectures, forming hypotheses, and analyzing patterns will help them compute fluently and solve problems creatively and resourcefully (NCTM 2000). The activity discussed…
Descriptors: Probability, Discovery Learning, Mathematics Instruction, Teacher Education
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Manouchehri, Azita – Mathematics Teacher, 2007
"Principles and Standards for School Mathematics" (NCTM 2000) proposes that mathematics instruction provide opportunities for students to engage in mathematical inquiry and in meaning-making through discourse. Mathematics teachers are encouraged to build on student discoveries in designing subsequent instruction. In this article, the author…
Descriptors: Mathematics Instruction, Inquiry, Mathematics Skills, Mathematical Concepts
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Stein, Sharyn L. – Mathematics Teacher, 1993
Discusses the mathematics education philosophy of J. W. A. Young and how it compares to the principles in the National Council of Teachers of Mathematic's "Curriculum and Evaluation Standards for School Mathematics." Elaborates on Young's views concerning rote learning, establishing connections between mathematics and other disciplines,…
Descriptors: Cooperative Learning, Discovery Learning, Educational History, Mathematics Education
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Butts, Thomas – Mathematics Teacher, 1985
The use of trial-and-error strategies to solve problems is endorsed. Types of problems with which trial and error is effective are discussed, with examples of how it is used, and teaching considerations are briefly considered. A computer program for one problem is included. (MNS)
Descriptors: Computer Software, Discovery Learning, Mathematics Instruction, Problem Sets
Edwards, Ronald – 1995
This resource book contains 18 magic number tricks that spark the interest and imagination of students as they are led through a variety of mathematical computations and discoveries. Following each activity, students are asked to write about their discoveries and create their own magic tricks. A matrix of skills for all the activities and lists of…
Descriptors: Communication Skills, Critical Thinking, Discovery Learning, Elementary Education
Cowan, David; And Others – 1992
This book is a developmental and sequential program of activities designed for grades K-8 to: (1) build a base of awareness, understanding, and skills required for conflict prevention and resolution; (2) give students practice using a variety of strategies for managing and resolving conflict; (3) create opportunities for students to apply those…
Descriptors: Active Learning, Activity Units, Conflict, Conflict Resolution
Oehring, Sandra – Instructor, 1991
Describes computer simulation programs that take elementary and secondary students exploring. One has students act as Magellan commanding his ship to reinforce history, geography, decision-making, and resource management skills. Another has students use problem-solving skills to venture across oceans and find trading routes to the Orient. (SM)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Discovery Learning
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Strot, Melody – Gifted Child Today Magazine, 1999
Urges teachers of gifted students to allow students unstructured recreational computer time in the classroom to encourage student exploration and discovery, to promote creativity, to develop problem-solving skills, and to allow time to revisit programs and complete their own tasks. Different types of educational computer programs are referenced.…
Descriptors: Computer Software Evaluation, Computer Uses in Education, Discovery Learning, Elementary Secondary Education
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Chrisman, Kent – Science and Children, 2005
Young children are born scientists, exploring everything in their world around them. Yet, many teachers still find it hard to integrate science into the daily schedule. However, open-ended science or discovery centers are a perfect way for teachers to help students develop science processes and build literacy skills while they integrate science…
Descriptors: Science Education, Problem Solving, Learning Centers (Classroom), Discovery Learning
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Dunkels, Andrejs – Mathematics in School, 1991
Number sequences are useful complements to traditional drill and practice. Described is an activity in which the basic rule, add the tens digit to five times the ones digit, is used to generate a sequence of numbers. The dialogue between teacher and student discussing characteristics of emerging patterns is given. (MDH)
Descriptors: Discovery Learning, Elementary Education, Enrichment Activities, Mathematical Enrichment
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