Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Case Studies | 2 |
| Computer Simulation | 2 |
| Problem Solving | 2 |
| Student Evaluation | 2 |
| Attention Control | 1 |
| Bayesian Statistics | 1 |
| College Students | 1 |
| Competence | 1 |
| Computer Games | 1 |
| Computer Networks | 1 |
| Creative Thinking | 1 |
| More ▼ | |
Source
| ETS Research Report Series | 1 |
Author
| Bauer, Malcolm | 2 |
| Behrens, John T. | 1 |
| Mislevy, Robert J. | 1 |
| Shute, Valerie J. | 1 |
| Steinberg, Linda S. | 1 |
| Ventura, Matthew | 1 |
| Williamson, David M. | 1 |
| Zapata-Rivera, Diego | 1 |
Publication Type
| Reports - Research | 2 |
| Journal Articles | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
Bauer, Malcolm; Williamson, David M.; Steinberg, Linda S.; Mislevy, Robert J.; Behrens, John T. – 2001
In computer-based simulations, students must bring a wide range of relevant knowledge, skills, and abilities to bear jointly as they solve meaningful problems in a learning domain. To function effectively as an assessment, a simulation system must additionally be able to evoke and interpret observable evidence about targeted knowledge in a manner…
Descriptors: Case Studies, College Students, Computer Networks, Computer Simulation

Peer reviewed
