Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Elementary School Students | 4 |
Problem Solving | 4 |
Programming | 4 |
Grade 2 | 3 |
Academic Achievement | 2 |
Computer Science Education | 2 |
Grade 3 | 2 |
Learning Activities | 2 |
Self Efficacy | 2 |
Thinking Skills | 2 |
After School Programs | 1 |
More ▼ |
Author
Black, John B. | 4 |
Sung, Woonhee | 4 |
Ahn, Junghyun | 3 |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 4 |
Early Childhood Education | 3 |
Grade 2 | 3 |
Primary Education | 3 |
Grade 3 | 2 |
Grade 1 | 1 |
Grade 4 | 1 |
Intermediate Grades | 1 |
Kindergarten | 1 |
Audience
Location
New York (New York) | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ahn, Junghyun; Sung, Woonhee; Black, John B. – Journal of Research in Childhood Education, 2022
Despite increased interest in integrating programming education into K-12 programs, there is a lack of studies on teaching debugging to younger age groups. Therefore, this study proposes practical design components for designing unplugged debugging tasks that affect young learners' debugging performance, problem-solving, and self-efficacy,…
Descriptors: Programming, Computer Science Education, Learning Activities, Elementary School Students
Sung, Woonhee; Ahn, Junghyun; Black, John B. – Journal of Research in Childhood Education, 2022
Using robotics and programming, this study investigated the effects of different levels of embodied instruction on the problem-solving, debugging, programming proficiency, self-determination, and self-efficacy of students in ethnically diverse elementary classrooms. The first small-scale, quasi-experimental study involved 37 second-graders, who…
Descriptors: Elementary School Students, Academic Achievement, Student Attitudes, Robotics
Sung, Woonhee; Ahn, Junghyun; Black, John B. – Technology, Knowledge and Learning, 2017
A science, technology, engineering, and mathematics-influenced classroom requires learning activities that provide hands-on experiences with technological tools to encourage problem-solving skills (Brophy et al. in "J Eng Educ" 97(3):369-387, 2008; Mataric et al. in "AAAI spring symposium on robots and robot venues: resources for AI…
Descriptors: Computation, Programming, Problem Solving, Mathematics Education
Sung, Woonhee; Black, John B. – Journal of Research on Technology in Education, 2021
This study examined what factors might have a positive impact on students' learning outcomes in mathematical understanding and computational thinking skills. Specifically, whether the proposed instructional design combining computational perspectives and an embodied approach in mathematics learning improves (a) mathematics learning, (b)…
Descriptors: Instructional Design, Mathematics Instruction, Teaching Methods, Outcomes of Education