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Employer Perspectives on the Importance of Help-Seeking as a Key Skill of Higher Education Graduates
Natasha Dwyer; Naomi Dempsey; Darren Brown; Anthony Watt – Journal of Teaching and Learning for Graduate Employability, 2025
This study investigates the importance of help-seeking skills among higher education graduates as perceived by employers. Through semi-structured interviews with 16 employers across various industries in Australia, the research identifies help-seeking as a critical skill that enhances employability. An employee demonstrates effective help-seeking…
Descriptors: Foreign Countries, Employer Attitudes, Help Seeking, Job Skills
Ryan S. Wells; Ling Chen; Ezekiel Kimball; Betty Annan; Scott M. Auerbach; Justin T. Fermann – International Journal of Science and Mathematics Education, 2025
Teamwork and collaboration are twenty-first century skills valued by STEM employers for addressing the most urgent problems in society. To prepare undergraduate STEM students, they must graduate valuing teamwork and collaboration. The Integrated Concentration in STEM (iCons) program aims to meet this goal by utilizing interdisciplinary team-based…
Descriptors: STEM Education, Undergraduate Students, Student Attitudes, Teamwork
Ana Jesús López-Menéndez; Rigoberto Pérez-Suárez – Review of Education, 2025
Econometrics has become increasingly important in Economics and Business degrees, since it appears to be narrowly related to several main skills and competencies as information management, creativity, problem-solving or decision-making. Furthermore, the development of information technologies, including econometric software, makes it possible to…
Descriptors: Teamwork, Economics, Models, Information Management
Muhammad Junaid Ahsan – Learning Organization, 2025
Purpose: Leadership is key to building a culture of continuous learning within organizations. This study aims to explore the pivotal role of leadership in creating a culture of constant learning within organizations by bibliometric and content analysis. It also introduces propositions and frameworks that emphasize the importance of fostering a…
Descriptors: Leadership Role, Lifelong Learning, Organizational Learning, Organizational Culture
Pavlos Toukiloglou; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study examines the effectiveness of a collaborative support method in enhancing programming learning outcomes in a serious game. The game Code Hasp was developed to facilitate the comparison between two support methods, worked examples and a collaborative peer support approach. A total of 111 elementary school students participated, divided…
Descriptors: Educational Games, Programming, Cooperative Learning, Peer Relationship
Hatice Kübra Isik; Aysegül Liman Kaban – Journal of Educational Technology and Online Learning, 2025
Educational digital escape games (EDEGs) are digital versions of escape rooms where players solve puzzles and complete challenges to achieve educational goals. This study investigates the effects of EDEGs on the academic achievement and motivation of elementary school students in mathematics. Using an explanatory sequential mixed-method design, 45…
Descriptors: Grade 3, Elementary School Students, Teaching Methods, Student Motivation
Lei Xie; Suwisa Charatkamolpong; Supawadee Kanjanakate – Asian Journal of Contemporary Education, 2025
In the 21st - century skills - oriented education, this study aims to bridge the gap in traditional mathematics teaching, which often addresses teamwork and problem - solving skills independently. It focuses on designing and assessing an integrated instructional model using Problem - Based Learning (PBL) via Collaborative Learning (CL) to equip…
Descriptors: Problem Based Learning, Cooperative Learning, Grade 4, Elementary School Students
Georgy Petrov – Journal of Learning Development in Higher Education, 2025
This case study explores the practical application of project-based learning (PjBL) within a first-year business management module designed to address the unique challenges faced by widening participation students. It examines how embedding employability skills such as problem-solving, communication, teamwork and critical thinking directly into…
Descriptors: Employment Potential, Job Skills, Business Education, Student Needs
Murat Hevedanli – Educational Research and Reviews, 2025
This study aims to examine research on soft skills in Turkey. Soft skills complement technical skills and encompass personal and interpersonal knowledge and skills, such as communication, leadership, teamwork, critical thinking, problem-solving, and ethics. Theoretical information and research literature on hard and soft skills are provided.…
Descriptors: Foreign Countries, Soft Skills, Vocabulary, Skill Development
Francisco Cima; Pilar Pazos; Minjung Lee; Kristie Gutierrez; Jennifer Kidd; Orlando Ayala; Stacie Ringleb; Krishnanand Kaipa; Danielle Rhemer – IEEE Transactions on Education, 2025
This study contributes to team science and competency development by comparing demonstrated teamwork skills by engineering students participating in disciplinary and cross-disciplinary team projects. Teamwork skills are key competencies necessary to solve complex technical challenges in the workplace. Despite prior efforts to enhance these…
Descriptors: Skill Development, Teamwork, Undergraduate Students, Engineering Education
Jiyoon Yoon; Jae Hyeon Ryu – International Journal of Research in Education and Science, 2025
The iDrone Online Camp aims to enhance middle and high school students' engagement in STEM fields through hands-on experiences with drone technology. By immersing participants in project-based learning activities, competitions, and discussions on FAA part 107 regulations, the camp seeks to cultivate critical thinking, problem-solving skills, and…
Descriptors: Middle School Students, High School Students, STEM Education, STEM Careers
Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
David Besong Tataw – Journal of Research in Innovative Teaching & Learning, 2025
Purpose: This uses quantitative and qualitative methods in assessing performance and process outcomes in a team lecture hybrid (TLH) instructional design applied in a public affairs course. Design/methodology/approach: Within a non-experimental prospective design, individual and team outcomes were assessed as follows: survey of student perceptions…
Descriptors: Public Affairs Education, Instructional Design, Blended Learning, Teamwork
Jonathan Brown; Erin Turner; Delia Sotelo Fierros – Mathematics Teacher: Learning and Teaching PK-12, 2025
Mathematical modeling involves using mathematics to represent, analyze, and make predictions or decisions about real- world situations. Garfunkel and Montgomery (2016) elaborate on six components of the mathematical modeling process, including identifying the problem, making assumptions and identifying variables, doing the math, analyzing and…
Descriptors: Mathematical Models, Mathematics Instruction, Teaching Methods, Problem Solving
Troy Meston; Julie Ballangarry; Harry Van Issum; Helen Klieve; Courtney Smith; Tasha Riley – Pedagogy, Culture and Society, 2025
This paper details the 'Deadly Gaming' pilot (DG). DG centred research has been designed to exploit the protective value of Indigenous culture, to nurture translational literacies (e.g., cultural capital, academic confidence, teamwork, problem solving, critical thinking, and 21st century skills) necessary for academic success in an urban…
Descriptors: Indigenous Knowledge, Indigenous Populations, Culturally Relevant Education, Cultural Capital
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