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Ali Bicer; Scott A. Chamberlin; Karla Matute; Traci Jackson; Geoff Krall – Research in Mathematics Education, 2024
The purpose of this study was to quantify the relationship between pre-service teachers' spatial visualisation skills and their mathematical creativity through problem-posing tasks. A group of 62 pre-service teachers completed the Purdue Spatial Visualisation test and took the mathematical creativity test through problem-posing tasks. Pearson's…
Descriptors: Preservice Teachers, Teacher Education Programs, Spatial Ability, Thinking Skills
Marcella Mandanici; Simone Spagnol – IEEE Transactions on Education, 2024
The purpose of this study is to look at how a music programming course affects the development of computational thinking in undergraduate music conservatory students. In addition to teaching the fundamentals of computational thinking, music programming, and logic, the course addresses the Four C's of education. The change in students' attitudes…
Descriptors: Music Education, Undergraduate Students, Programming, Computer Attitudes
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
E. Bonetto; J. B. Pavani; G. Dezecache; N. Pichot; T. Guiller; M. Simoni; V. Fointiat; T. Arciszewski – Creativity Research Journal, 2024
Emergency situations are generally described as combining both threat and time pressure. Creative solutions to deal with such situations are important. The present studies (N[subscript total] = 1190) investigated how people are able to produce creative solutions in an emergency. Our first study was correlational, and assessed individual creativity…
Descriptors: Creativity, Emergency Programs, Problem Solving, Responses
Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
Silke Fischer; Antje Barabasch – Journal of Vocational Education and Training, 2024
Today, creativity is considered a success factor in many occupational fields and a core competence of the 21st century. In vocational education and training (VET), creativity is defined as problem-solving ability and ascribed to the transversal competences. Creativity is always context-dependent in terms of the work environment and specific…
Descriptors: Vocational Education, Creativity, Occupations, Job Skills
Kamila Urban; Marek Urban – Journal of Creative Behavior, 2025
Criticism has been raised about creativity researchers narrowing their focus solely to the cognitive processes within individuals. To address these concerns, this case study seeks to expand the scope of creativity research by delving into metacognitive, motivational, and emotional processes involved in collaborative creative problem-solving. The…
Descriptors: Creative Thinking, Creativity, Self Management, Cooperative Planning
Roni Reiter-Palmon; Salvatore Leone; Emanuel Schreiner – Creativity Research Journal, 2024
Contradictions and competing demands are common in everyday problems. To address these problems, individuals need to both recognize and integrate these contradictions during problem-solving to find creative solutions. We propose that recognition and integration take place in the problem construction phase of the creative problem-solving process.…
Descriptors: College Students, Psychological Studies, Problem Solving, Creativity
Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
Zhang Meng; Tinnakorn Attapaiboon; Nirat Jantharajit – Open Journal for Educational Research, 2024
This study explores integrating inquiry-based learning (IBL) and task-based learning (TBL) in music education to enhance student engagement, creativity, and critical thinking. The study emphasizes the complementary roles of IBL and TBL in promoting active learning and real-world application by looking at their respective theoretical foundations.…
Descriptors: Music Education, Inquiry, Learner Engagement, Creativity
Kassinee Tupthong; Pinanta Chatwattana – Higher Education Studies, 2025
The architecture of the micro-learning platform mixed with gamification via metaverse is a research tool that was initiated by the concepts of micro-learning integrated with the gamification mechanism. It is intended to be employed as a guideline for the instruction management that encourages learners to perform self-learning with small or short…
Descriptors: Computer Simulation, Gamification, Creativity, Problem Solving
Michael E. Ellis; K. Mike Casey; Geoffrey Hill – Decision Sciences Journal of Innovative Education, 2024
Large Language Model (LLM) artificial intelligence tools present a unique challenge for educators who teach programming languages. While LLMs like ChatGPT have been well documented for their ability to complete exams and create prose, there is a noticeable lack of research into their ability to solve problems using high-level programming…
Descriptors: Artificial Intelligence, Programming Languages, Programming, Homework
Chengzhen Liu; Qianling Huang; Geng Li; Dahong Xu; Xi Li; Zifu Shi; Shen Tu – Journal of Creative Behavior, 2024
The process of creative problem-solving (CPS) commonly demands that individuals consciously or unconsciously integrate creative ideas from a vast array of diverse information. Using a masked priming paradigm and the Chinese remote associates test (RAT), this study provides innovative behavioral evidence for the integration of multiple unconscious…
Descriptors: Creativity, Creative Thinking, Productive Thinking, Problem Solving
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Esther S. Levenson; Ruthi Barkai; Anas Mahamid; Sigal Levy – Educational Studies in Mathematics, 2024
This study examines the solutions of 34 kindergarten children as they create equal groups from n bottle caps, where n was equal to 8, 9, 22, and 23. For each n, children were asked to find as many different solutions as possible. The number of solutions they found, i.e., children's fluency, as well as the strategies used to create equal groups,…
Descriptors: Elementary School Mathematics, Kindergarten, Creativity, Mathematical Concepts