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Johanna Schoenherr – British Journal of Educational Psychology, 2024
Background: Real-world problems are important in math instruction, but they do not necessarily trigger students' task motivation. Personalizing real-world problems by (1) matching problems to students' shared living environment (context personalization) and (2) asking students to pose their own problems (active personalization) might be two…
Descriptors: Problem Solving, Personality Traits, Student Motivation, Mathematics Instruction
Teo Paoletti; Kevin C. Moore; Madhavi Vishnubhotla – The Mathematics Educator, 2024
Supporting young students in developing meanings for the set-theoretic function definition is emphasized in 6th-12th grade curricula around the world. In prior work, we have highlighted how covariational reasoning supports college students in constructing relationships that afford considering mathematical properties important for a set-theoretic…
Descriptors: Secondary School Curriculum, Grade 6, Middle School Students, Thinking Skills
Meng, Qingquan; Jia, Jiyou; Zhang, Zhiyong – Interactive Technology and Smart Education, 2020
Purpose: The purpose of this study is to verify the effect of smart pedagogy to facilitate the high order thinking skills of students and to provide the design suggestion of curriculum and intelligent tutoring systems in smart education. Design/methodology/approach: A smart pedagogy framework was designed. The quasi-experiment was conducted in a…
Descriptors: Thinking Skills, Instructional Effectiveness, Technology Integration, Intelligent Tutoring Systems
Hou, Huei-Tse; Keng, Su-Han – Journal of Educational Computing Research, 2021
The design and application of educational board games have been emphasized in game-based learning. The integration of educational board games and augmented reality (AR) can help provide extensive cognitive-scaffolding for learners. This study proposed a dual-scaffolding framework that integrated peer-scaffolding and cognitive-scaffolding for an AR…
Descriptors: Scaffolding (Teaching Technique), Peer Relationship, Computer Simulation, Educational Games
Soslau, Elizabeth Gayle; Kotch-Jester, Stephanie; Scantlebury, Kathryn – AERA Online Paper Repository, 2017
Coteaching requires engagement by both student teachers and clinical educators during all aspects of student teaching and is an alternative to the practice of the gradual release of teaching responsibility to the candidate. Though there is an increased use of coteaching as a model for student teaching, little is known about how the model affords…
Descriptors: Team Teaching, Expertise, Help Seeking, Student Teaching
Hsu, Hsiao-Ping; Wenting, Zou; Hughes, Joan E. – Journal of Educational Computing Research, 2019
This mixed-method case study investigated digital literacy (DL) development among 32 elementary-level students who created multimodal, contextual, and interactive augmented reality (AR) artifacts in a 20-week after-school program in Northern Taiwan. The instructional design combined situated and spiral learning experiences with AR, implemented…
Descriptors: Elementary School Students, Computer Simulation, After School Programs, Foreign Countries