Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Games | 5 |
Educational Games | 5 |
Grade 5 | 5 |
Grade 6 | 5 |
Problem Solving | 5 |
Elementary School Students | 3 |
Foreign Countries | 3 |
Student Attitudes | 3 |
Educational Technology | 2 |
Elementary School Mathematics | 2 |
Grade 4 | 2 |
More ▼ |
Source
Educational Studies in… | 1 |
Educational Technology &… | 1 |
Educational Technology… | 1 |
Journal of Educational… | 1 |
Online Submission | 1 |
Author
Elcicek, Mithat | 1 |
Es-Sajjade, Abdelghani | 1 |
Hou, Huei-Tse | 1 |
Hsieh, Ya-Hui | 1 |
Kahyaoglu, Mustafa | 1 |
Kolovou, Angeliki | 1 |
Lien, Chi-Jui | 1 |
Lin, Yi-Chun | 1 |
Lu, Yu-Ling | 1 |
Paas, Fred | 1 |
Robitzsch, Alexander | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Elementary Education | 5 |
Grade 5 | 5 |
Grade 6 | 5 |
Intermediate Grades | 5 |
Middle Schools | 5 |
Grade 4 | 2 |
Grade 7 | 1 |
Grade 8 | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Es-Sajjade, Abdelghani; Paas, Fred – Educational Technology Research and Development, 2020
Although educational games have been used for a considerable time, their true potential for enhancing achievement and motivation is still being explored. We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on…
Descriptors: Educational Theories, Educational Games, Computer Games, Computer System Design
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits
Kahyaoglu, Mustafa; Elcicek, Mithat – Online Submission, 2016
The aim of this study is to reveal the relationship between the secondary school students' attitudes towards the educational computer games, and their reflective thinking skills. As the model of the research, it's utilized from the correlational research model. The target population of the study consists of secondary school students that receive…
Descriptors: Correlation, Secondary School Students, Student Attitudes, Educational Technology
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Educational Technology & Society, 2015
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and sequential analysis to visualize and better understand their game-based learning process. We…
Descriptors: Elementary School Students, Learner Engagement, Educational Games, Teaching Methods
van den Heuvel-Panhuizen, Marja; Kolovou, Angeliki; Robitzsch, Alexander – Educational Studies in Mathematics, 2013
In this study we investigated the role of a dynamic online game on students' early algebra problem solving. In total 253 students from grades 4, 5, and 6 (10-12 years old) used the game at home to solve a sequence of early algebra problems consisting of contextual problems addressing covarying quantities. Special software monitored the…
Descriptors: Elementary School Students, Grade 4, Grade 5, Grade 6