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Sen, Ceylan; Güler, Gürsel – Malaysian Online Journal of Educational Sciences, 2017
The study was conducted to reveal the effects of the instruction of different problem-solving strategies on the proportional reasoning skills of students in solving proportional problems in the 6th grade math's class. Quasi-experimental research model with pretest-posttest control group was employed in the study. For eight class hours, the…
Descriptors: Thinking Skills, Learning Strategies, Educational Strategies, Problem Solving
Fyfe, Emily R. – Grantee Submission, 2016
Homework is transforming at a rapid rate with continuous advances in educational technology. Computer-based homework, in particular, is gaining popularity across a range of schools, with little empirical evidence on how to optimize student learning. The current aim was to test the effects of different types of feedback on computer-based homework.…
Descriptors: Algebra, Homework, Feedback (Response), Middle School Students
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Su, Addison Y. S.; Huang, Chester S. J.; Yang, Stephen J. H.; Ding, T. J.; Hsieh, Y. Z. – Educational Technology & Society, 2015
In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (ASP) system provides for the creation, share, and review of annotations and homework solutions in…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Programming
Sarshar, Shanon Etty – ProQuest LLC, 2013
Using the Gap Analysis problem-solving framework (Clark & Estes, 2008), this study examined the performance gap experienced by 6th grade students on the math sections of the ISEE (Independent School Entrance Exam). The purpose of the study was to identify and validate the knowledge, motivation, and organization causes of the students' low…
Descriptors: Grade 6, Mathematics Achievement, Mathematics Tests, Motivation
Eley, Jonquille – Online Submission, 2009
Sixth grade students come to MS 331 with strong mathematics backgrounds from elementary school. Nevertheless, students often come with a dearth of skills when performing basic math computations. The focus of this study is to investigate the use of the 24 Game in quickening the ability of sixth graders to perform basic computations. The game…
Descriptors: Grade 6, Arithmetic, Educational Games, Recall (Psychology)
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Baker, Ryan S. J. D.; Goldstein, Adam B.; Heffernan, Neil T. – International Journal of Artificial Intelligence in Education, 2011
Intelligent tutors have become increasingly accurate at detecting whether a student knows a skill, or knowledge component (KC), at a given time. However, current student models do not tell us exactly at which point a KC is learned. In this paper, we present a machine-learned model that assesses the probability that a student learned a KC at a…
Descriptors: Intelligent Tutoring Systems, Mastery Learning, Probability, Knowledge Level
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection