NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Hänze, Martin; Leiss, Dominik – Instructional Science: An International Journal of the Learning Sciences, 2022
This study examined whether learning with heuristic worked examples can improve students' competency in solving reality-based tasks in mathematics (mathematical modeling competency). We randomly assigned 134 students in Grade 5 and 180 students in Grade 7 to one of three conditions: control condition (students worked on reality-based tasks),…
Descriptors: Heuristics, Competence, Problem Solving, Mathematics Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Mei-En; Cheng, Meng-Tzu – British Journal of Educational Technology, 2021
Games have been regarded as a potential vehicle for enhancing student learning. Previous studies mainly focused on learning outcomes; however, the learning processes and dynamic in-game behaviours of students who are immersed in a game context are relatively undiscovered. The purposes of this study were to develop an educational game, "Bio…
Descriptors: Game Based Learning, Middle School Students, Grade 7, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Furlan, Sarah; Agnoli, Franca; Reyna, Valerie F. – Developmental Psychology, 2013
Dual-process theories have been proposed to explain normative and heuristic responses to reasoning and decision-making problems. Standard unitary and dual-process theories predict that normative responses should increase with age. However, research has focused recently on exceptions to this standard pattern, including developmental increases in…
Descriptors: Cognitive Development, Misconceptions, Cognitive Style, Logical Thinking