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Lilya Vany Wisma Widiana; Baskoro Adi Prayitno; Bowo Sugiharto – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Development of scientific explanation abilities in students is an important aspect in science education. However, traditional learning methods such as textbooks and PowerPoint presentations are often less effective in improving skills due to lack of student interactivity and involvement in the learning process. This study aimed to analyze the…
Descriptors: Problem Solving, Science Process Skills, Science Education, Science Instruction
Kim, Hyojung; So, Hyo-Jeong; Park, Ju-Yeon – Educational Technology & Society, 2022
The goal of this study was to examine the effect of engaging students in socially engaged art (SEA) education to create 3D virtual worlds for fostering creative problem-solving (CPS) skills. The study was conducted with 135 students (aged 16) of boys' high school in Korea who participated in the SEA program through four stages: Stage 1-…
Descriptors: Learner Engagement, Art Education, Computer Simulation, Creative Thinking
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
Holly M. Long; Emily C. Bouck; Carrie O'Reilly – Rural Special Education Quarterly, 2024
Providing high-quality services to students with disabilities in rural settings can be challenging, as rural schools often lack resources both in and out of the classroom. One potential option to provide high-quality mathematics instruction to students with disabilities in rural areas is using virtual manipulatives and online instruction. In this…
Descriptors: Students with Disabilities, Rural Schools, Mathematics Instruction, Manipulative Materials
Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change
Markauskaite, Lina; Kelly, Nick; Jacobson, Michael J. – Research in Science Education, 2020
This paper gives a grounded cognition account of model-based learning of complex scientific knowledge related to socio-scientific issues, such as climate change. It draws on the results from a study of high school students learning about the carbon cycle through computational agent-based models and investigates two questions: First, how do…
Descriptors: High School Students, Scientific Literacy, Climate, Science and Society
Simanjuntak, Mariati Purnama; Hutahaean, Juniar; Marpaung, Nurliana; Ramadhani, Dewi – International Journal of Instruction, 2021
This study is aimed to investigate the effectiveness of problem-based learning combined with simulation on students' problem-solving and creative thinking skills. By employing a quasi-experimental design, this study used essay and problem-based tests as the instruments to evaluate problem-solving and creative thinking skills of 192 students. These…
Descriptors: Problem Based Learning, Creative Thinking, Problem Solving, Computer Simulation
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Albano, Giovannina; Coppola, Cristina; Fiorentino, Giuseppe – International Journal for Technology in Mathematics Education, 2021
In this paper we analyse the role of the teacher in a Digital interactive Storytelling in Mathematics (DiST-M) activity. involved in the story as a character (the Guru, a math expert), the teacher acts as a mediator in students' problem-solving process. We analyse how the teacher may orchestrate the mathematical discussions to allow students…
Descriptors: Teacher Role, Mathematics Instruction, Story Telling, Problem Solving
McCormick, Sierra; Powers, Jacklyn; Davenport, Jodi; Yaron, David – Grantee Submission, 2021
In today's science classrooms, with the integration of the Next Generation Science Standards (NGSS), teachers are encouraged to guide instruction through real-world phenomena and promote critical thinking through inquiry-based learning that helps students learn the reasoning and practical skills of scientists, rather than just rote memorization of…
Descriptors: Science Instruction, Chemistry, Inquiry, Thinking Skills
Perdana, Riki; Jumadi, Jumadi; Rosana, Dadan – International Journal on Social and Education Sciences, 2019
This study was conducted in order to analyze the relation between analytical thinking skill and scientific argumentation in physics learning. The study was conducted with the interactive CK 12 simulation about optics. The sample of the study consists of 28 randomly selected students in Yogyakarta, Indonesia. The data was collected using pre and…
Descriptors: Logical Thinking, Thinking Skills, Science Process Skills, Persuasive Discourse
El Bedewy, Shereen; Lavicza, Zsolt; Haas, Ben; Lieban, Diego – Education Sciences, 2022
In this paper we propose STEAM practices that would foster mathematics learning through modelling architecture while connecting to culture and history. The architectural modelling process is applied by the teachers as participants of these practices from different countries allowing a broad cultural and historical connection to mathematics…
Descriptors: STEM Education, Architectural Education, Foreign Countries, History Instruction
Wirjawan, Johannes V. D.; Pratama, Daniel; Pratidhina, Elisabeth; Wijaya, Anthony; Untung, Budijanto; Herwinarso – International Journal of Instruction, 2020
One popular advanced technology nowadays is smartphone. Smartphones allow various functions beyond the traditional function of mobile phones as communication devices. The technology in smartphones has potential applications in many areas including education. In this study, we report our research which aims to: (1) produce a smartphone app as media…
Descriptors: Telecommunications, Handheld Devices, High School Students, Instructional Effectiveness
Lindfors, Maria; Bodin, Madelen; Simon, Shirley – Journal of Research in Science Teaching, 2020
It is a widely held view that students' epistemic beliefs influence the way they think and learn in a given context, however, in the science learning context, the relationship between sophisticated epistemic beliefs and success in scientific practice is sometimes ambiguous. Taking this inconsistency as a point of departure, we examined the…
Descriptors: Epistemology, Schemata (Cognition), Science Instruction, Comparative Analysis