Publication Date
In 2025 | 2 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 26 |
Since 2016 (last 10 years) | 35 |
Since 2006 (last 20 years) | 35 |
Descriptor
Source
Author
Allen, Lisa | 1 |
Anjelica B. Hart | 1 |
Annisa Ratna Sari | 1 |
Arcellana-Panlilio, Mayi | 1 |
Benjamin S. Selznick | 1 |
Bettina Dahl | 1 |
Bhat, Jayadeva | 1 |
Boettcher, K. | 1 |
Boshuizen, Henny P. A. | 1 |
Branca Mirnic | 1 |
Brandner, D. | 1 |
More ▼ |
Publication Type
Journal Articles | 30 |
Reports - Research | 24 |
Reports - Descriptive | 4 |
Tests/Questionnaires | 4 |
Dissertations/Theses -… | 3 |
Information Analyses | 3 |
Reports - Evaluative | 2 |
Speeches/Meeting Papers | 2 |
Education Level
Audience
Location
Australia | 3 |
Denmark | 2 |
Belgium | 1 |
Germany | 1 |
Hungary (Budapest) | 1 |
Indonesia | 1 |
Ireland | 1 |
Maryland | 1 |
Michigan | 1 |
New Jersey | 1 |
New York (New York) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Elizabeth A. Jach; Teniell L. Trolian; Benjamin S. Selznick – Journal on Excellence in College Teaching, 2024
The authors posit that sustained, broad adoption of applied learning is essential to the continued viability of higher education. They define applied learning, delineate research-proven benefits, and illustrate applied learning in practice. In addition, they consider facets to catalyze movement toward leveraging applied learning: leadership for…
Descriptors: Experiential Learning, Higher Education, Definitions, Educational Practices
Boettcher, K.; Terkowsky, C.; Schade, M.; Brandner, D.; Grünendahl, S.; Pasaliu, B. – European Journal of Engineering Education, 2023
A newly-developed online laboratory experiment in immersive virtual reality (VR) is used for process engineering students. A digital twin (DT) of a jet pump was realised using the game engine Unreal Engine 4. The chance was taken for an instructional redesign deviating from the conventional cookbook-experiment to better integrate the changing…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Problem Solving
Burkholder, Eric; Hwang, Lisa; Wieman, Carl – Chemical Engineering Education, 2021
We have developed an assessment of authentic problem-solving in chemical engineering, which we used to measure students' problem-solving at the beginning and end of a cornerstone design course. We measured how much problem-solving students learned, and how these students compared with data collected from seniors at the beginning of the capstone…
Descriptors: Authentic Learning, Problem Solving, Chemical Engineering, Student Evaluation
Schmidt, Karsten; Winsløw, Carl – International Journal of Research in Undergraduate Mathematics Education, 2021
A central problem in undergraduate mathematics education for future engineers consists in the perceived and actual relevance of the mathematical content. One strategy to strengthen both is to let students experience how that content appears in posing and solving authentic problems from the field of engineering which the students have signed up to…
Descriptors: Authentic Learning, Engineering Education, Mathematics Activities, Undergraduate Students
Jing Tian; Joyce Hwee Ling Koh; Chang Ren; Yiheng Wang – Journal of Geography in Higher Education, 2025
The development of geocapabilities has been a concern in geographical education, and the application of geospatial technologies such as geographical information systems (GIS) has been popularized in both geography and non-geography courses. However, there are still gaps in how GIS courses could be designed to promote students' geocapabilities. In…
Descriptors: Geographic Information Systems, Geographic Location, Geographic Concepts, Student Experience
Tian, Jing; Koh, Joyce Hwee Ling; Ren, Chang; Wang, Yiheng – British Journal of Educational Technology, 2022
The technical skills of using geographical information systems (GIS) are often taught in different higher education disciplines apart from geocapabilities or geographic disciplinary expertise. Theorised to include capabilities such as spatial thinking, geographical imagination and structured ways to explore places, the concept of geocapabilities…
Descriptors: Geographic Information Systems, Maps, Geography Instruction, Authentic Learning
Allen, Lisa; Wallace, Joseph; Thomas, Franklin – AASA Journal of Scholarship & Practice, 2023
Research suggests that traditional models for principal preparation often do not adequately prepare principals for the challenges of their daily work. This study examines how one private university in the south utilized a Grow Your Own (GYO) concept to provide principal candidates with more authentic field-based cohort learning that revolved…
Descriptors: School Districts, Universities, College School Cooperation, Administrator Education
Annisa Ratna Sari – ProQuest LLC, 2023
Learning engagement and career-relevant skills are both important elements in learning. Unfortunately, there is a lack of research related to learning engagement in massive open online courses (MOOCs) from MOOC instructors' point of view. Research is also needed on MOOC instructors' strategies to provide career-relevant content to the learners. In…
Descriptors: MOOCs, Teaching Methods, Educational Strategies, Learner Engagement
Sally Lewis; Kim Burley – International Journal of Work-Integrated Learning, 2024
The landscape of work continues to evolve post-pandemic, leading to a shift in focus within higher education from discipline-specific knowledge and skills to capabilities that are transferable and reflect real-world complexities. A review of higher education to meet future economic and social trends and skill sets is a feature of many countries…
Descriptors: Foreign Countries, Undergraduate Students, Online Courses, Electronic Learning
Delgado, Antonio; Justo, Enrique; Terranova, Domenico; Cascales, Juan – European Journal of Engineering Education, 2023
What difficulties do architecture students encounter in the structural design for their final master project? How do they address these difficulties? This paper presents the topic and focuses on these two research questions by examining the students' experience, using thematic analysis with a qualitative approach. We obtained the data through…
Descriptors: Graduate Students, Masters Programs, Student Projects, Architectural Education
Bettina Dahl; Hans Hüttel; Jakob Gulddahl Rasmussen; Morten Grud Rasmussen – For the Learning of Mathematics, 2023
Many universities throughout the world apply student-centered approaches. Common to these is that projects, problems, challenges etc. stem from "real life". Mathematics is an effective tool to solve problems, but in this paper, we discuss how we reconcile the fact that mathematics is both a pure and an applied discipline with…
Descriptors: Problem Based Learning, Student Centered Learning, Universities, Problem Solving
Anjelica B. Hart – ProQuest LLC, 2021
This qualitative research study explored the procedures and instructional practices of implementing game-based learning within a course and/or curriculum in higher education. Game-based learning is structured to integrate gameplay into a subject matter to increase a student's ability to acquire and apply knowledge to the real world. Furthermore,…
Descriptors: College Students, Game Based Learning, Educational Games, Learner Engagement
McLure, Felicity I.; Tang, Kok-Sing; Williams, P. John – International Journal of STEM Education, 2022
The past 20 years has seen a growing focus on the integration of Science, Technology, Engineering and Mathematics (iSTEM) disciplines in schools to provide students with authentic experiences in solving real-world problems. A frequently stated aim for iSTEM projects has been increasing engagement and interest in pursuing STEM subjects in senior…
Descriptors: STEM Education, Teaching Methods, Research Reports, Problem Solving
Russell Palmer – ProQuest LLC, 2021
Problem solving is one of the most essential aspects of human life. Every day, people engage in problem solving any time they attempt to resolve uncertain issues or questions. Of utmost importance, in order to resolve problems effectively, people must "build them" by interacting with situations. In other words, people must actively…
Descriptors: Problem Solving, Authentic Learning, Context Effect, Pharmaceutical Education
Yuthana Autsadee; Thammawan Phanphichit – Higher Education, Skills and Work-based Learning, 2025
Purpose: To explore the benefits and challenges of WBL in MET in Thailand. Design/methodology/approach: A qualitative approach was used, involving interviews and surveys with participants from MET. Findings: WBL offers practical experience, improved employability, networking opportunities, and real-world problem-solving skills, industry knowledge,…
Descriptors: Foreign Countries, College Graduates, Marine Education, Work Based Learning