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Janne Salminen; Mervi Friman; Kari Mikkonen; Arto Mutanen – International Journal of Sustainability in Higher Education, 2024
Purpose: This study aims to fill data gaps concerning solutions and practices used in sustainable food systems (SFS) in higher education (HE). The development of SFS is a vital global challenge in which HE may play a significant role. Design/methodology/approach: Literature search and content analysis of found papers were performed. Additionally,…
Descriptors: Higher Education, Sustainability, Food, Journal Articles
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Scholes, Colin A.; Hu, Guoping – Chemical Engineering Education, 2021
A practical for students to experience a process plant is presented, based on operating a solvent absorption plant for carbon dioxide capture. The student must operate the plant in assigned roles that closely identify with a chemical plant environment, to achieve specific performance targets. Students must overcome technical challenges that…
Descriptors: Chemical Engineering, Engineering Education, Facilities, Chemistry
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Czaplinski, Iwona; Turner, Ian W.; Helmstedt, Kate; Corry, Paul; Mallet, Dann G. – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we consider the perceived effectiveness of using industry-based transdisciplinary, complex problems as a vehicle for final year undergraduate mathematics students to apply their knowledge and skills in realistic settings, preparing them for the world of work. The discussion centres on a recently designed, implemented and evaluated…
Descriptors: College Mathematics, College Seniors, Undergraduate Students, Relevance (Education)
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Monica Ward; Fiona O'Riordan; Danielle Logan-Fleming; Dervila Cooke; Tara Concannon-Gibney; Marina Efthymiou; Niamh Watkins – Innovations in Education and Teaching International, 2024
Assessment is a central feature of teaching and learning. It is both complex and challenging in ordinary times, and these aspects are magnified in an online learning environment. Given its central role, it is crucial that its design and purpose is rigorous and robust. This paper presents justification for using interactive oral assessment as an…
Descriptors: Verbal Tests, Oral Language, Experiential Learning, Case Studies
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Cerovac, Milorad; Seemann, Kurt; Keane, Therese – Design and Technology Education, 2020
Australia has a long-standing interest in fostering innovation capabilities to drive its future prosperity. However, it has only been in recent years that an emphasis on developing these capabilities has been formally extended into the classroom through the introduction of the Australian Curriculum Technologies. In 2017, the State Government of…
Descriptors: Foreign Countries, Engineering, Learning Activities, Cooperative Learning
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Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
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Vallis, Carmen; Redmond, Petrea – Journal of University Teaching and Learning Practice, 2021
Design thinking can be broadly defined as a set of creative skills to understand and problem-solve ambiguous and complex problems, and a practice that places humans at the heart of the design process. Such collaborative ways of design thinking and design-doing are much needed to address twenty-first century challenges such as climate change.…
Descriptors: Business Administration Education, Thinking Skills, Design, Problem Solving
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Scolari, Carlos A.; Contreras-Espinosa, Ruth S. – Journal of Information Literacy, 2019
The main objective of this article is to analyse informal learning processes in the field of video games. As many teenagers are engaged in these kinds of practices, the big question is: How do teens learn to play video games? In most cases they do not learn to play video games at school or with their parents, and therefore it is necessary to map…
Descriptors: Adolescents, Learning Strategies, Informal Education, Experiential Learning
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de Villiers Scheepers, Margarietha Johanna; Barnes, Renee; Clements, Michael; Stubbs, Alix Jayne – Education & Training, 2018
Purpose: The purpose of this paper is to propose an experiential entrepreneurship work-integrated learning (EE WIL) model recognising that the development of an entrepreneurial mindset enables graduates to manage their careers in uncertain labour markets. The model shows how students develop relationships with their professional community, and not…
Descriptors: Experiential Learning, Entrepreneurship, Models, Career Readiness
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Rasalam, Roy; Bandaranaike, Suniti – International Journal of Work-Integrated Learning, 2020
In the current context of COVID-19 restrictions, the perceived infection risk in healthcare facilities has resulted in limited opportunities for clinical placements. This paper aims to demonstrate how virtual WIL clinics (virtual simulated general practice clinics), provide an authentic clinical experience and to ascertain whether these virtual…
Descriptors: COVID-19, Pandemics, Experiential Learning, Work Experience Programs
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Wright, April L.; Middleton, Stuart; Greenfield, Geoffrey; Williams, Julian; Brazil, Victoria – Journal of Management Education, 2016
Evidence-based management (EBMgt) is a growing literature stream in management education which contends that management decision making should be informed by the best available scientific evidence (Rousseau, 2006). Encouraged by the success of evidence-based practice in the field of medicine, advocates of EBMgt have increasingly called for…
Descriptors: Evidence Based Practice, Teaching Methods, Educational Strategies, Business Education
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McSweeney, Peter; Calvo, Joaquin; Santhanam-Martin, Michael; Billman-Jacobe, Helen – Journal of Food Science Education, 2017
Project work and work placements can help prepare tertiary food science students for the workplace. Programs in the curriculum should support the development of transferable skills such as communication, problem-solving, and planning. This paper describes a case study of a new capstone project for Masters of Food Science students based on a work…
Descriptors: Graduate Students, Masters Programs, Case Studies, Experiential Learning
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Maher, Judith; Burkhart, Sarah – International Journal of Sustainability in Higher Education, 2017
Purpose: The purpose of this paper is to describe students' self-reported learning from engaging in an experiential learning task designed to develop their understanding of sustainable food systems and dietary practices. Design/methodology/approach: In all, 143 first-year students enrolled in an entry level food and nutrition subject undertook a…
Descriptors: Undergraduate Students, Nutrition Instruction, Experiential Learning, Sustainability
Digital Promise Global, 2017
Recent years have seen the emergence of design-thinking and maker learning initiatives across formal and informal learning environments. A variety of offerings, from museum and afterschool programs, to STEM challenges and entrepreneurship courses, create opportunities for young people to develop skills relevant to today's workplace. Design-based…
Descriptors: Design, STEM Education, Experiential Learning, Problem Solving
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Jenner, Peter – e-Journal of Business Education and Scholarship of Teaching, 2018
Experiential learning approaches such as work-integrated learning (WIL) are an important international business (IB) educational tool yet can be challenging to implement. This exploratory research examines the value derived by regional Australian export companies from engagement with such programmes. The results suggest that firms perceive…
Descriptors: International Trade, Business Administration Education, Student Recruitment, Work Experience Programs
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