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Burkholder, E. W.; Miles, J. K.; Layden, T. J.; Wang, K. D.; Fritz, A. V.; Wieman, C. E. – Physical Review Physics Education Research, 2020
We introduce a template to (i) scaffold the problem solving process for students in the physics 1 course, and (ii) serve as a generic rubric for measuring how expertlike students are in their problem solving. This template is based on empirical studies of the problem solving practices of expert scientists and engineers, unlike most existing…
Descriptors: Physics, Science Instruction, Teaching Methods, Introductory Courses
Young, Adena E.; Worrell, Frank C. – Gifted Child Quarterly, 2018
Two studies were conducted to examine and compare the construct validity of scores on the Junior Metacognition Awareness Inventory (JMAI) and problem-solving interview protocols. Participants consisted of 183 middle and high school students attending a university summer program for academically talented youth. Study 1 results indicated that JMAI…
Descriptors: Comparative Analysis, Metacognition, Mathematics Instruction, Academically Gifted
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Gainsburg, Julie – Mathematical Thinking and Learning: An International Journal, 2013
Policymakers and education scholars recommend incorporating mathematical modeling into mathematics education. Limited implementation of modeling instruction in schools, however, has constrained research on how students learn to model, leaving unresolved debates about whether modeling should be reified and explicitly taught as a competence, whether…
Descriptors: Engineering Education, Problem Solving, Communities of Practice, Civil Engineering
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Wang, Jennifer; Werner-Avidon, Maia; Newton, Lisa; Randol, Scott; Smith, Brooke; Walker, Gretchen – Journal of Pre-College Engineering Education Research, 2013
The Lawrence Hall of Science, a science center, seeks to replicate real-world engineering at the "Ingenuity in Action" exhibit, which consists of three open-ended challenges. These problems encourage children to engage in engineering design processes and problem-solving techniques through tinkering. We observed and interviewed 112…
Descriptors: Engineering Technology, Engineering Education, Design, Exhibits
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction