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Showing 1 to 15 of 21 results Save | Export
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Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
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Azhar, Sheikh Ahmad Firdaus Jamil; Jalil, Habibah Ab – Asian Journal of University Education, 2022
In the 21st century, mobile games have become a growing interest among children, including primary school students. This can be a great opportunity for instructors to utilize mobile games approaches and students' interest in games for education teaching and learning purposes, specifically in the primary classroom environment. However, there is no…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
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Khalid, Madihah; Embong, Zulmaryan – International Electronic Journal of Mathematics Education, 2020
This research investigated students' sources and causes of errors and misconception in solving routine problems involving addition, subtraction, multiplication, and division of integers. This qualitative study involved observation of eight Year 7 classes and interviews with the respective classroom teachers. Sixteen Year 7 students who exhibit…
Descriptors: Error Patterns, Misconceptions, Problem Solving, Addition
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Mensan, Tracy; Osman, Kamisah; Majid, Nazatul Aini Abdul – Science Education International, 2020
Computational thinking (CT) is increasingly acknowledged as an essential skill to solve problems interdisciplinary. This paper describes the development and validation of the unplugged activity of CT in science (ACTS) module, which is specifically designed to integrate CT. The present study was conducted in five phases: Phase I was composed of…
Descriptors: Learning Modules, Elementary School Science, Scientific Concepts, Content Validity
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Yong, Su Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Game-Based Learning, 2019
This article explores the potential use metacognitive skills learned in computer games to teach mathematics. This study explored the similarities and differences in the learning of metacognitive skills between computer games and mathematics education. A mixed-methods approach was employed in which a quantitative survey (students, n=174) and a…
Descriptors: Metacognition, Thinking Skills, Skill Development, Computer Games
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Hashim, Hartini; Ali, Mohd Norawi; Shamsudin, Mohd Ali – Journal of Science and Mathematics Education in Southeast Asia, 2018
Purpose: This exploratory study aimed to examine the development of entrepreneurial mind-set among lower secondary school students while undergoing Green STEM project, which integrates the Thinking Based Learning in the 6E Instructional Model as a teaching strategy. Methodology: This study employed fully qualitative approach with one intact class…
Descriptors: Entrepreneurship, Secondary School Students, STEM Education, Program Descriptions
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Nordin, Norazlilah Md.; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
Inculcating collaborative problem solving (hereinafter CPS) skills to help develop students' knowledge, especially for problem solving (PS) involved in the subject of physics is of utmost importance in the 21st century. It was on such grounds that in the present study, physics PS learning was innovated by engaging students' generated animation…
Descriptors: Cooperative Learning, Problem Solving, Physics, Science Instruction
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Yong, Su-Ting; Gates, Peter; Chan, Andy Tak-Yee – International Journal of Information and Communication Technology Education, 2018
This article explores how motivation in computer games could be integrated into mathematics education. The scope of the study was confined to four motivation dimensions, namely challenge, control, complexity and collaboration. A phenomenology study was conducted with the purpose to obtain a common understanding of nine teachers and 11 students…
Descriptors: Computer Games, Mathematics Education, Motivation, Teacher Attitudes
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Othman, Mahfudzah; Muhd Zain, Nurzaid – Turkish Online Journal of Distance Education, 2015
This study is primarily focused on assessing the students' logical thinking and cognitive levels in an online collaborative environment. The aim is to investigate whether the online collaboration has significant impact to the students' cognitive abilities. The assessment of the logical thinking involved the use of the online Group Assessment…
Descriptors: Cognitive Ability, Online Courses, Cooperative Learning, Foreign Countries
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Wan Hassan, Wan Zulkifli; Jamsari, Ezad Azraai; Taha, Mohamad; Basir @ Ahmad, Aminudin; Alias, Jamsari; Muslim, Nazri – Turkish Online Journal of Distance Education, 2015
Student inability to explain concepts learnt in lessons using their own words academically and intellectually and their lack of interest in learning the subject are a cause of their incompetence in the development of their personality. This presents a challenge to lecturers that they should not rely entirely on conventional lectures and tutorials.…
Descriptors: Teaching Methods, Action Research, Course Descriptions, Individual Development
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Kim, Mijung; Tan, Hoe Teck – International Journal of Science Education, 2013
This study explored and documented students' responses to opportunities for collective knowledge building and collaboration in a problem-solving process within complex environmental challenges and pressing issues with various dimensions of knowledge and skills. Middle-school students ("n" =?16; age 14) and high-school students…
Descriptors: Cooperative Learning, Problem Solving, Middle School Students, High School Students
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Shukor, Nurbiha A.; Tasir, Zaidatun; Van der Meijden, Henny; Harun, Jamalludin – Educational Technology & Society, 2014
Online collaborative learning allows discussion to occur at greater depth where knowledge can be constructed remotely. However students were found to construct knowledge at low-level where they discussed by sharing and comparing opinions; those are inadequate for new knowledge creation. As such, this research attempted to investigate the students'…
Descriptors: Learning Strategies, Cognitive Style, Cooperative Learning, Electronic Learning
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Yin, Khoo Yin; Abdullah, Abdul Ghani Kanesan; Alazidiyeen, Naser Jamil – International Education Studies, 2011
This research attempts to examine the collaborative problem solving methods towards critical thinking based on economy (AE) and non economy (TE) in the SPM level among students in the lower sixth form. The quasi experiment method that uses the modal of 3X2 factorial is applied. 294 lower sixth form students from ten schools are distributed…
Descriptors: Foreign Countries, Problem Solving, Critical Thinking, Cooperative Learning
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DeWitt, Dorothy; Siraj, Saedah; Alias, Norlidah; Leng, Chin Hai – Malaysian Online Journal of Educational Technology, 2013
This study focuses on the retrospective evaluation of collaborative mLearning (CmL) Science module for teaching secondary school science which was designed based on social constructivist learning theories and Merrill's First Principle of Instruction. This study is part of a developmental research in which computer-mediated communication (CMC)…
Descriptors: Foreign Countries, Cooperative Learning, Science Instruction, Learning Modules
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Hui, Tie Hui; Umar, Irfan Naufal – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aims to investigate the effects of metaphors and pairing activity on programming performance of students with different self-regulated-learning (SRL) level. A total of 84 computing students were involved in this seven-week study, and they were randomly assigned either to a group that received a combination of metaphor and pair…
Descriptors: Foreign Countries, Discussion, Figurative Language, Teaching Methods
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