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Chih-Hung Chen; Hsiang-Yu Chung – Journal of Educational Computing Research, 2024
Computational thinking (CT) has gained considerable attention and in-depth discussion over the last two decades. Although the significance of CT has been highlighted, it could be challenging for educators to teach CT. Fortunately, adopting robots in education has been evidenced to be of benefit to promoting students' learning motivation, CT, and…
Descriptors: Computation, Thinking Skills, Teaching Methods, Programming
Ken-Zen Chen; Yuan-Hung Lee – Interactive Learning Environments, 2024
The purpose of this study was to explore native-language teachers' efforts in technology-rich classrooms. The advancement of classroom technology and educational policies in Taiwan prompted native-language teachers to leverage technology that improved learning and instruction in native languages. Fifteen senior teachers participated in in-depth…
Descriptors: Native Speakers, Language Teachers, Teacher Effectiveness, Technology Uses in Education
Yang, Der-Ching; Sianturi, Iwan Andi J. – Educational Studies, 2022
This study analysed the designs of algebraic problems in elementary mathematics textbooks used in Finland, Indonesia, Malaysia, Singapore, and Taiwan. This study employed a content-analysis method that focused on four dimensions: representational forms, cognitive demand levels (CDLs), contextual features, and types of responses. The result of the…
Descriptors: Algebra, Mathematics Instruction, Elementary School Mathematics, Elementary School Students
Chang, Shao-Chen; Hsu, Ting-Chia; Chen, Yen-Ni; Jong, Morris Siu-yung – Interactive Learning Environments, 2020
With the continuous development and innovation of information technology, virtual reality (VR) has become an important topic of education technology in recent years. VR is not only applied in many industries, but is also used by scholars for education applications as it enables students to have an immersive learning experience to enhance their…
Descriptors: Video Technology, Computer Simulation, Science Instruction, Instructional Effectiveness
Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Shan-Feng – Interactive Learning Environments, 2019
Owing to the popularity of tablet computers and smart phones, e-books have become an important medium for both formal and informal learning. However, conventional e-books are mainly designed to provide information in the form of multimedia, implying that students spend most of their time memorizing and comprehending what they read from e-books,…
Descriptors: Problem Based Learning, Problem Solving, Electronic Publishing, Books
Vasilyeva, Marina; Laski, Elida V.; Shen, Chen – Developmental Psychology, 2015
The present study tested the hypothesis that children's fluency with basic number facts and knowledge of computational strategies, derived from early arithmetic experience, predicts their performance on complex arithmetic problems. First-grade students from United States and Taiwan (N = 152, mean age: 7.3 years) were presented with problems that…
Descriptors: Grade 1, Elementary School Students, Numeracy, Computation
Yang, Der-Ching; Lin, Yung-Chi – EURASIA Journal of Mathematics, Science & Technology Education, 2015
The purpose of this study was to examine the differences between Finnish and Taiwanese textbooks for grades 7 to 9 on the topic of solving systems of linear equations (simultaneous equations). The specific textbooks examined were TK in Taiwan and FL in Finland. The content analysis method was used to examine (a) the teaching sequence, (b)…
Descriptors: Foreign Countries, Textbooks, Textbook Evaluation, Grade 7
Lin, Wei-Lun; Lien, Yunn-Wen – Creativity Research Journal, 2013
This study examined how working memory plays different roles in open-ended versus closed-ended creative problem-solving processes, as represented by divergent thinking tests and insight problem-solving tasks. With respect to the analysis of different task demands and the framework of dual-process theories, the hypothesis was that the idea…
Descriptors: Creative Thinking, Problem Solving, Short Term Memory, Role
Hsu, Hui-Yu; Silver, Edward A. – Journal for Research in Mathematics Education, 2014
We examined geometric calculation with number tasks used within a unit of geometry instruction in a Taiwanese classroom, identifying the source of each task used in classroom instruction and analyzing the cognitive complexity of each task with respect to 2 distinct features: diagram complexity and problem-solving complexity. We found that…
Descriptors: Foreign Countries, Mathematics Instruction, Geometry, Teaching Methods
Chang, Pei-Fen; Lin, Miao-Chen – Journal of Further and Higher Education, 2015
This study investigates problem-solving difficulties of novices in a classroom setting, using a German instructional tool, the Fischertechnik kit of approximately 400 parts. In order to analyse the students' thinking processes as they solved the problems, verbal protocol analysis (VPA) was used to record the students'' thinking processes and…
Descriptors: Problem Solving, Novices, Student Characteristics, Student Behavior
Hung, Cheng-Yu; Kuo, Fang-O.; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – IEEE Transactions on Learning Technologies, 2014
This study, based on Taiwanese geographical concepts, develops a multi-touch interactive jigsaw puzzle (MIJP) to assist primary school students in solving geographical puzzles. The MIJP, which has multi-touch operating characteristics and provides two kinds of scaffolding tools, each with a different level of difficulty, can assist students in…
Descriptors: Foreign Countries, Teaching Methods, Educational Games, Educational Technology
Chen, Ching-I – ProQuest LLC, 2013
The Taiwanese early intervention/early childhood special education (EI/ECSE) system is modeled after the federal legislation and practices of the U.S., incorporating specific cultural beliefs in Taiwan. Nonetheless, in EI/ECSE assessments, several challenges are presented, including: (a) limited resources and funding, (b) lack of reliable and…
Descriptors: Foreign Countries, Special Education, Early Childhood Education, Intervention
Lai, Ah-Fur; Chen, Deng-Jyi; Chen, Shu-Ling – Journal of Educational Multimedia and Hypermedia, 2008
The IRT (Item Response Theory) has been studied and applied in computer-based test for decades. However, almost of all these existing studies evaluated focus merely on test questions with text-based (or static text/graphic) type of presentation form illustrated exclusively. In this paper, we present our study on test questions using both…
Descriptors: Elementary School Students, Semantics, Difficulty Level, Item Response Theory
Huang, Hsin-Mei E. – Journal of Research in Childhood Education, 2004
This study aimed to investigate children's performance and perception of problem difficulty in solving everyday mathematical problems with familiar versus unfamiliar contexts. In addition, the ways that children identify the similarities in problem-solving approaches between problem settings and everyday shopping were also examined. Forty-eight…
Descriptors: Problem Solving, Active Learning, Grade 4, Familiarity
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