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Cocea, Mihaela; Magoulas, George D. – IEEE Transactions on Learning Technologies, 2017
Exploratory learning environments (ELEs) promote a view of learning that encourages students to construct and/or explore models and observe the effects of modifying their parameters. The freedom given to learners in this exploration context leads to a variety of learner approaches for constructing models and makes modelling of learner behavior a…
Descriptors: Generalization, Mathematics Instruction, Computer Simulation, Discovery Learning
Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2018
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning: World Conference on Educational Media and…
Descriptors: Educational Technology, Technology Uses in Education, Open Educational Resources, Higher Education
Gillen, Julia; Ferguson, Rebecca; Peachey, Anna; Twining, Peter – Language and Education, 2012
Over a 13-month period, the Schome Park Programme operated the first "closed" (i.e. protected) Teen Second Life project in Europe. The project organised diverse educational events that centred on use of a virtual world and an associated asynchronous forum and wiki. Students and staff together exploited the affordances of the environment…
Descriptors: Aquatic Sports, Ethnography, Foreign Countries, Computer Mediated Communication
Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
Crompton, Rob, Ed. – 1989
This book is a comprehensive and practical guide to the use of computers across a wide age range. Extensive use is made of photographs, illustrations, cartoons, and samples of children's work to demonstrate the versatility of computer use in schools. An introduction by Rob Crompton placing computer use within the educational context of the United…
Descriptors: Art Education, Computer Assisted Instruction, Computer Simulation, Educational Games
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers