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Buckhiester, Philip G. – Mathematics Teacher, 1994
Discusses a problem involving probability and uncertainty that students can investigate experimentally or theoretically and transforms the problem to a two-player game so that students can be introduced to some fundamental concepts of decision making. Includes computer programs used to analyze the problems. (MKR)
Descriptors: Computer Software, Decision Making, Games, Mathematical Enrichment
Swetz, Frank, Ed.; Hartzler, J. S., Ed. – 1991
Over the past 10 years, national conferences and committees investigating the state of American mathematics education have advocated an increased emphasis on problem solving and mathematical modeling situations in the secondary school curriculum. However, little effort has been made to prepare secondary school teachers to use mathematical modeling…
Descriptors: Algebra, Enrichment Activities, Mathematical Applications, Mathematical Enrichment
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Clason, Robert G. – Journal of Computers in Mathematics and Science Teaching, 1991
A mult tile is a set of polygons each of which can be dissected into smaller polygons similar to the original set of polygons. Using a recursive LOGO method that requires solutions to various geometry and trigonometry problems, dissections of mult tiles are carried out repeatedly to produce tile patterns. (MDH)
Descriptors: Computer Assisted Instruction, Discovery Processes, Geometry, Mathematical Enrichment
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Martin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning
Harvard Univ., Cambridge, MA. Graduate School of Education. – 1987
In this middle school mathematics unit two imaginary characters, Horatio and Portia, decide to make their fortune in Quincy Market (Boston, Massachusetts) running a Bull Market cart. In order to solve the problems that they encounter, they need to learn ratio and proportion, map reading, estimation, area and perimeter, population sampling, problem…
Descriptors: Area, Economics, Estimation (Mathematics), Map Skills
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Wood, Eric – Mathematics Teacher, 1992
This article discusses the analysis of a decision-making process faced by contestants on the television game show "The Price is Right". The included analyses of the original and related problems concern pattern searching, inductive reasoning, quadratic functions, and graphing. Computer simulation programs in BASIC and tables of…
Descriptors: Computer Assisted Instruction, Computer Simulation, Learning Activities, Mathematical Applications
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Ecker, Michael W. – Journal of Computers in Mathematics and Science Teaching, 1988
Describes three games that one can play with or without a computer involving arithmetic, strategy, and problem solving techniques. Lists an abbreviated program for BASIC. Provides information on availability of the variable number game and the ARITHMETICULATOR which does calculations of large numbers and runs on IBM PCs. (RT)
Descriptors: Arithmetic, Computer Uses in Education, Educational Games, Elementary School Mathematics
Burrill, Gail; And Others – 1992
The 1989 document, "Curriculum and Evaluation Standards for School Mathematics" (the "Standards"), provides a vision and a framework for revising and strengthening the K-12 mathematics curriculum in North American schools and for evaluating both the mathematics curriculum and students' progress. When completed, it is expected…
Descriptors: Curriculum Design, Data Analysis, Enrichment Activities, Evaluation Methods
Virginia State Dept. of Education, Richmond. Div. of Sciences and Elementary Administration. – 1986
The purpose of this guide is to provide a resource for teacher use in computer mathematics instruction. Although it is not intended to be used as a textbook or a complete course syllabus, the guide does include a set of student objectives which are designed to define the content of a 1-year course in computer mathematics. The major focus of the…
Descriptors: Computer Uses in Education, Course Content, Course Objectives, Courseware
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Miller, William A. – Mathematics Teacher, 1991
Provided is a teacher's guide for a problem-solving activity that establishes a link between number patterns and geometry by focusing on the development of recurrence relations established when generating central polygonal numbers. Reproducible worksheets and a 3.0 BASIC program for the activity are given. (MDH)
Descriptors: Algebra, Cooperative Learning, Discovery Learning, Enrichment Activities
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Sandefur, James T. – Mathematics Teacher, 1992
Discusses the use of technology in solving compound interest-rate problems that can be modeled by linear relationships. Uses a graphing calculator to solve the specific problem of determining the amount of money that can be borrowed to buy a car for a given monthly payment and interest rate. (MDH)
Descriptors: Computer Assisted Instruction, Credit (Finance), Equations (Mathematics), Graphing Calculators
Stevenson, Frederick W. – 1992
This book attempts to introduce students to the creative aspects of mathematics through exploratory problems. The introduction presents the criteria for the selection of the problems in the book. Criteria indicate that problems should: be immediately attractive, require data to be generated or gathered, appeal to students from junior high school…
Descriptors: Calculators, Computer Assisted Instruction, Creative Thinking, Creativity