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Avant, Gayle; Avant, Kay – Social Studies Journal, 1980
Describes a simulation, "Ethics for Administrators," which is designed to help the student understand why he takes certain ethical positions and not others, and to challenge him to identify the systematic elements within his professional ethics. (Author/CK)
Descriptors: Class Activities, Decision Making, Ethics, Higher Education
Nuernberger, Anna – 1978
Presented are the skills needed for facilitating and linking. A role play experience provides the opportunities for issues and concerns to be made explicit. The role play process permits conflict points to be made explicit and to be specified in a psychologically safe context. Because the role play is "make believe," there is permission…
Descriptors: Curriculum Development, Education, Group Dynamics, Information Dissemination
Auburn Univ., AL. Cooperative Extension Service. – 1982
A six-part marine science simulation game for 4-H members concerning land use in a hypothetical community is provided. The major problem is to decide what are some possible uses of a three-mile (1,250 acre) Marsh Beach which the city recently purchased. Members assume the roles of decision-makers in the simulated environment and compete for…
Descriptors: Decision Making, Educational Games, Elementary Secondary Education, Environmental Education
Intercom, 1985
In this simulation, secondary students explore the potentials for cooperation and conflict that have existed in relation to control of the seas. Through playing roles of decision makers of various nations, students learn about issues and positions involved in exploiting the wealth of th sea, including minerals, oil, and fish. (RM)
Descriptors: Conflict Resolution, Decision Making, International Cooperation, Minerals
Borad, Bruce; Fagerstrom, Richard – Intercom, 1985
This simulation is intended to help secondary students better understand the workings of administrative agencies. The setting is an environmental controversy (preservation of a valley as a wilderness area or converting it to a recreation area); however, the general idea can be easily adapted to almost any functioning administrative agency. (RM)
Descriptors: Bureaucracy, Conflict Resolution, Conservation (Environment), Decision Making
Intercom, 1985
In this lesson, junior high students consider two instances of exponential population growth--one at the local community level and one at the world level--as a way of illuminating some of the problems posed by growth and the limits that may curtail it. (RM)
Descriptors: Community Size, Conflict Resolution, Decision Making, Food

Channell, Dwayne E. – Mathematics Teacher, 1984
This activity consists of two problem situations, each illustrating how a computer can be used as a tool to assist students in solving mathematical problems. In one, numerous calculations are performed by the computer; the second uses a Monte Carlo model to simulate a physical action. (MNS)
Descriptors: Computer Assisted Instruction, Computer Simulation, Mathematics Instruction, Measurement
Mastrude, Peggy – Intercom, 1985
This simulation helps students in grades four to eight see their planet as one environment with limited resources shared by all. Students learn that the earth is a large system comprised of small systems, that systems are interdependent and often have irreplaceable parts, and that resources are not equally divided among countries. (RM)
Descriptors: Conflict Resolution, Decision Making, Global Approach, Intermediate Grades
Watson, F. R. – 1980
These worksheets suggest activities through which secondary school students may be introduced to the ideas of simulation. All can be played as games to give students a feel for the situation modeled; most use coins or dice and a few use random digits. Directions are detailed for each of the 17 worksheets, with variations suggested for many. (MMS)
Descriptors: College Mathematics, Discovery Learning, Higher Education, Instructional Materials
Bader, Morris – 1976
Presented are the teacher's guide and student manual for one of a series of self-instructional, computer-based learning modules for an introductory, undergraduate chemistry course. The student module for this solution concentration unit includes objectives, prerequisites, pretest, discussion, and 20 problem sets. Included in the teacher's guide…
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Programs
Williams, Robert C. – 1976
Presented are the teacher's guide and student manual for one of a series of self-instructional, computer-based learning modules for an introductory, undergraduate chemistry course. The student manual for this unit on the concept of the mole includes objectives, prerequisites, discussion, problem exercises, and 20 problem sets. Included in the…
Descriptors: Chemistry, College Science, Computer Assisted Instruction, Computer Programs
Curow, Fred C., Jr. – Intercom, 1985
This simulation can be used to help secondary students examine the national and global energy issue. Students role-play various groups, including the Departments of Energy and Transportation, the U.S. Automobile Manufacturer's Association, oil lobby groups, conservation groups, citizen groups, a solar lobbying organization, and a nuclear power…
Descriptors: Conflict Resolution, Decision Making, Decision Making Skills, Energy
Intercom, 1985
In this simulation, which involves the location of a low-income housing project, secondary students simulate eight roles--citizens representing the interests of seven different neighborhoods and a federal arbiter. Skills developed by the simulation include analysis, decision making, and oral and written communication. (RM)
Descriptors: Communication Skills, Conflict Resolution, Decision Making, Geographic Location
Holmes, Cary W.; Tedesco, Paul H. – 1975
The document consists of a role-playing game and related teacher's guide designed to illustrate decision-making processes leading to the building of the Middlesex Canal in Massachusetts in 1793. The primary educational objective is to involve students in the decision-making process through role play. The game is designed to facilitate…
Descriptors: Class Activities, Decision Making, Economic Factors, Educational Games
Coatney, Louis R. – 1987
This board game encourages junior and senior high school student analysis of the German campaign against the USSR and gauges student decision-making skills. The World War II Russo-German Front is simulated in a standard board game format. A key element of the game is its analysis and results form. Using this form compels students to analyze and…
Descriptors: Decision Making Skills, Educational Games, European History, Experiential Learning
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