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American Journal of Play, 2019
Rosemarie T. Truglio is the senior vice president of curriculum and content at Sesame Workshop, where she is responsible for the development of the interdisciplinary curriculum on which "Sesame Street" is based, and oversees content development across platforms such as television, publishing, toys, home video, and theme park activities.…
Descriptors: Play, Learning Processes, Workshops, Interdisciplinary Approach
Utting, Ian; Cooper, Stephen; Kolling, Michael; Maloney, John; Resnick, Mitchel – ACM Transactions on Computing Education, 2010
This article distills a discussion about the goals, mechanisms, and effects of three environments which aim to support the acquisition and development of computing concepts (problem solving and programming) in pre-University and non-technical students: Alice, Greenfoot, and Scratch. The conversation started in a special session on the topic at the…
Descriptors: Computer Science Education, Computer Assisted Instruction, Problem Solving, Programming

Beheshti, Jamshid – Education for Information, 1993
Discusses computer programming and why it is important in library and information science (LIS) education. BASIC programming language is recommended as the most appropriate for LIS students, and an example is given of its use in a course at McGill University. (29 references) (LRW)
Descriptors: Course Organization, Foreign Countries, Higher Education, Learning Processes

Swan, Karen; Black, John B. – Interactive Learning Environments, 1993
Discussion of computer programming and knowledge-based instruction focuses on three studies of elementary and secondary school students which show that five particular problem-solving strategies can be developed in students explicitly taught the strategies and given practice applying them to solve LOGO programming problems. (Contains 53…
Descriptors: Analogy, Computer Assisted Instruction, Educational Environment, Elementary Secondary Education
Campbell, J. Olin; Gibbons, Andrew S. – Journal of Instruction Delivery Systems, 1994
Discusses the use of simulations in education and suggests ways in which they can be made more cost effective. Highlights include electronic performance support systems; smart tools; examples of the use of simulations in an electronics laboratory and for interpersonal problem-solving skills; and computer-aided instructional design. (Contains 11…
Descriptors: Authoring Aids (Programming), Computer Assisted Design, Cost Effectiveness, Electronics

Walsh, Thomas E., Jr. – Journal of Research on Computing in Education, 1994
This literature review examines the contribution of the LOGO programming language toward facilitating elementary school students' learning and in promoting problem-solving skills. Topics addressed include positive and negative effects of LOGO use; LOGO theory and development; transfer of LOGO skills; and support for structured, teacher-mediated…
Descriptors: Computer Assisted Instruction, Elementary Education, Elementary School Students, Geometry

Holland, V. Melissa; Kaplan, Jonathan D.; Sabol, Mark A. – CALICO Journal, 1999
Describes a speech-interactive graphics microworld in which learners speak problem-solving directions to an animated agent and in which new scenarios can be authored. A proof-of-concept application is illustrated for sustaining basic speaking skill in Modern Standard Arabic. (Author/VWL)
Descriptors: Arabic, Authoring Aids (Programming), Computer Assisted Instruction, Language Tests