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Lloyd-Zannini, Lou – Understanding Our Gifted, 2011
In this article, the author talks about building resilience--that ability to push through hardship to success, to rebound from failure, and to "keep on keepin' on" when things seem impossible. The author assert that lots of gifted and talented kids need help building their resilience. In today's world, when striving for mediocrity can…
Descriptors: Academically Gifted, Young Children, Resilience (Psychology), Teacher Role
Fetsch, Robert J.; Quick, Samuel – Illinois Teacher of Home Economics, 1983
Describes "Pioneers of the '80s," a simulation exercise that can help people experience one of the worst possible outcomes of our economic problems and then devise creative ways of response and prevention. (JOW)
Descriptors: Economics Education, Home Economics, Problem Solving, Simulation
Cecchini, Arnaldo; Frisenna, Adriana – Simulation/Games for Learning, 1987
Reviews the problems of classifying gaming techniques and suggests a heuristic approach as one solution. Definitions of simulation, models, role, and game and play are discussed to help develop a classification based on a technique called gaming simulation. (Author/LRW)
Descriptors: Classification, Definitions, Game Theory, Heuristics
Brown, Margot – Simulation/Games for Learning, 1982
Summarizes conditions in the primary schools that suggest the appropriateness of using simulation games and describes the People GRID and Living Together Series for developing learning about the real world and the skills necessary for effective participation in it. (EAO)
Descriptors: Educational Games, Foreign Countries, Games, Primary Education

Cotton, Samuel E. – Technology Teacher, 2002
Many problem-solving activities include mathematical principles but students do not use them during the design and experimentation phases before creating a prototype or product. Restricting the amount and/or type of materials available to students will require them to calculate and requisition the materials needed. (JOW)
Descriptors: Design, Mathematics, Prediction, Problem Solving
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Silvern, Leonard C. – Educational Technology, 1980
The development of anasynthesis--the process of analysis, synthesis, modeling, and simulation--as applied to decision making and problem solving in education and training is explored, and its future with regard to education is discussed. (RAO)
Descriptors: Decision Making, Educational Technology, Futures (of Society), Models

Godell, James L. – Business Education Forum, 1989
Describes a project that used simulation to help students improve human relations skills. Principles of human relations and skills important to interviewing, listening, interacting, speaking, and report writing were emphasized. (JOW)
Descriptors: Communication Skills, Group Dynamics, Higher Education, Human Relations

Crookall, David – ELT Journal, 1984
Argues that using simulations designed for purposes other than teaching English as a foreign language offers a way to enlist full participation on a "language-generating" activity, thereby encouraging language acquisition as opposed to learning. Gives an example of one such simulation with a set of guidelines for running it. (SED)
Descriptors: English (Second Language), Problem Solving, Second Language Instruction, Second Language Learning

Clouse, R. Wilburn; Garrett, Larry N. – Journal of Educational Technology Systems, 1995
Describes the application of case analysis to a learner-centered microcomputer-based instructional model. Topics discussed include the use of computer-based case analysis with adult students; case planning; and two sample cases, one a decision-making model and one a technical model. (21 references) (LRW)
Descriptors: Adult Students, Computer Assisted Instruction, Computer Simulation, Decision Making

Woodbury, Patricia A. – Journal of Continuing Education in Nursing, 1984
The goal of this program was to evaluate health care students' skills in data collection, diagnosis, and management of illness through computerized patient management simulations. Methodology of case management simulations and a sample case are provided. (SK)
Descriptors: Computer Assisted Testing, Computer Simulation, Health Occupations, Postsecondary Education
Wehrenberg, Stephen B. – Personnel Journal, 1986
Explains why simulation is a particularly useful teaching device in areas in which it is important to tie together cognitive skills and motor skills into total performance. Discusses the many forms simulation can take in soft skills training and how simulations can shape perspectives. (CT)
Descriptors: Cognitive Development, Decision Making Skills, Motor Development, Problem Solving
Cain, Edward J., Jr. – Pointer, 1984
The author emphasizes the importance of understanding the value of computer technology in special education, specifically in developing expressive and receptive language, in providing opportunities for real-life problem-solving experiences through simulations, in facilitating basic functioning, and in providing recreational alternatives.…
Descriptors: Computer Literacy, Computer Simulation, Computers, Disabilities

Gross, Leon J. – Journal of Optometric Education, 1981
Advances have been made in testing optometrists' clinical skills, particularly with the use of simulation techniques. Further research into these techniques will probably receive the most attention, although a shift in research emphasis from correlational studies of test validity and reliability to test development studies is needed. (MSE)
Descriptors: Clinical Diagnosis, Cognitive Measurement, Competence, Higher Education
Roberts, Nancy – Classroom Computer News, 1983
Explains the three main concepts of the system dynamics approach to model building (dynamics, feedback, and systems) and the basic steps to problem solving by simulation applicable to all educational levels. Some DYNAMO commands are briefly described. (EAO)
Descriptors: Computer Assisted Instruction, Education, Feedback, Instructional Materials