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Herlina, Elda; Batusangkar, Stain – Journal of Education and Practice, 2015
This journal article discusses Advanced Mathematical Thinking (AMT) and how to enhance it. AMT is ability in representing, abstracting, creative thinking, and mathematical proving. The importance of AMT ability development in accord with government expectation who realize about the importance of mathematical competency mastery for student's life.…
Descriptors: Mathematics Education, Mathematics Skills, Thinking Skills, Abstract Reasoning
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Engelmann, Tanja; Hesse, Friedrich W. – International Journal of Computer-Supported Collaborative Learning, 2010
For collaboration in learning situations, it is important to know what the collaborators know. However, developing such knowledge is difficult, especially for newly formed groups participating in a computer-supported collaboration. The solution for this problem described in this paper is to provide to group members access to the knowledge…
Descriptors: Concept Mapping, Cooperation, Problem Solving, Computer Oriented Programs
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Carruthers, Sarah; Stege, Ulrike – Journal of Problem Solving, 2013
This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr's Level Theory: the computational…
Descriptors: Problem Solving, Computation, Difficulty Level, Computer Science
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Engelmann, Tanja; Tergan, Sigmar-Olaf; Hesse, Friedrich W. – Journal of Experimental Education, 2010
Computer-supported collaboration by spatially distributed group members still involves interaction problems within the group. This article presents an empirical study investigating the question of whether computer-supported collaborative problem solving by spatially distributed group members can be fostered by evoking knowledge and information…
Descriptors: Foreign Countries, Knowledge Representation, Computer Assisted Instruction, Cooperation
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Scandura, Joseph M. – Technology, Instruction, Cognition and Learning, 2011
More and more things that humans used to do can be automated on computer. In each case, complex tasks have been automated -- not to the extent that they can be done as well as humans, but better. I will draw and develop parallels to education -- showing how and why advances in the Structural Learning Theory (SLT) and the AuthorIT development and…
Descriptors: Intelligent Tutoring Systems, Automation, Tutors, Learning Theories
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Oviatt, Sharon L.; Cohen, Adrienne O. – Journal of Science Education and Technology, 2010
From a theoretical viewpoint, educational interfaces that facilitate communicative actions involving representations central to a domain can maximize students' effort associated with constructing new schemas. In addition, interfaces that minimize working memory demands due to the interface per se, for example by mimicking existing non-digital work…
Descriptors: Problem Solving, Short Term Memory, Science Education, Computer Interfaces
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Barmby, Patrick; Harries, Tony; Higgins, Steve; Suggate, Jennifer – Educational Studies in Mathematics, 2009
We examine whether the array representation can support children's understanding and reasoning in multiplication. To begin, we define what we mean by understanding and reasoning. We adopt a "representational-reasoning" model of understanding, where understanding is seen as connections being made between mental representations of concepts, with…
Descriptors: Computer Uses in Education, Multiplication, Mathematical Concepts, Mathematical Logic
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Structural aspects that relate the trivial machine, nontrivial machine, and the actor system are discussed. The term rationalism is discussed in terms of discourses that include or exclude those who participate in the debate. Subsequently, the author elaborates on the notion of reality and the meaning of the real world in relation to gaming,…
Descriptors: Games, Knowledge Representation, Problem Solving, Simulation
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Solaz-Portoles, Joan Josep; Lopez, Vicent Sanjose – Asia-Pacific Forum on Science Learning and Teaching, 2007
In this paper we focus on some of the findings of the science education research community in the area of representations and problem solving. Problem solving depends on the construction and manipulation of mental models (internal representations) in the mind. A large knowledge base (declarative, procedural, strategic, situational, and schematic…
Descriptors: Learning Strategies, Problem Solving, Metacognition, Short Term Memory
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Klabbers, Jan H. G. – Simulation & Gaming, 1996
Gaming is discussed against a background of rationalist and historicist traditions of reality; trivial and nontrivial machine models of problem solving; and rigid-rule and free-form games. (JKP)
Descriptors: Decision Making, Educational Environment, Games, Heuristics
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Law-Yone, Hubert – Simulation & Gaming, 1996
Critically analyzes an article by Jan Klabbers, focusing on methodological, epistemological, and ontological viewpoints. Examines the reasoning process whereby the actor approach model of learning environments is derived from the machine approach model; looks at claims of differentiation between rationalism and historicism, and the distinction…
Descriptors: Educational Environment, Epistemology, Games, Heuristics
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Linard, M. – Journal of Computer Assisted Learning, 1995
Describes the difference between mediation and "mediatisation." Suggests the need for a paradigm shift away from the computational model of knowledge as pure information processing and task-centered problem solving to a more contextualist, sociointeractional, constructivist, user-centered model of cognition. (Author/AEF)
Descriptors: Cognitive Processes, Constructivism (Learning), Educational Development, Information Processing
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Foshay, Rob – Performance Improvement, 1997
Discusses current views on problem solving in the workplace, and identifies five areas for consideration: (1) knowledge representation; (2) verbally teaching strategy components of the skill--versus the learner acquiring it inductively through practice; (3) the principles of teaching procedures; (4) how to construct simulations; and (5) weighing…
Descriptors: Achievement, Cost Effectiveness, Knowledge Representation, Performance Technology
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Chen, Zhengxin – Information Processing & Management, 1996
Discusses similarities and differences between knowledge acquisition in expert systems and requirement acquisition in others kinds of information systems (particularly decision support systems). Examines role-limiting methods for automated knowledge acquisition and their integration from the problem-solving perspective. Suggests a feasibility…
Descriptors: Comparative Analysis, Data Processing, Decision Support Systems, Expert Systems
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Koschmann, Timothy – Artificial Intelligence, 1996
Reviews Dreyfus's writings about human cognition and artificial intelligence (AI), and explains some of the implications of his position, particularly in education. Topics include Dreyfus' critique of AI, representationlaism and expertise, technology and its role in instruction, computer-assisted instruction, and intelligent tutoring systems. (JKP)
Descriptors: Artificial Intelligence, Cognitive Development, Cognitive Processes, Cognitive Psychology
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