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Anupam, Aditya – Learning, Media and Technology, 2022
In this paper, I ask: 'Can digital games support the learning of scientific inquiry as a situated practice? If so, how?' To approach this question, I draw upon feminist, STS, and pragmatist scholarship to develop a framework that can be used to analyze how a learning environment has been designed to teach scientific inquiry, as well as how it can…
Descriptors: Computer Games, Educational Games, Science Instruction, Instructional Design
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Leung, Allen – International Journal of STEM Education, 2020
This commentary aims to discuss an overarching boundary crossing framework under which integrated STEM (Science, Technology, Engineering, Mathematics) pedagogy can be conceptualized. Four potential learning dialogical processes for boundary crossing are presented and used as the main theoretical construct for the discussion. A proposal of an…
Descriptors: Foreign Countries, STEM Education, Interdisciplinary Approach, Communities of Practice
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Mahlaba, Sfiso Cebolenkosi – EURASIA Journal of Mathematics, Science and Technology Education, 2020
We live in the challenging times of the 21st-century with the increased need for humans to possess specific skills that will help them to be successful in this era. This means that education should in learners, develop these skills effectively. Different global countries have begun to recognize the significance of multiple solutions tasks in the…
Descriptors: Foreign Countries, Mathematics Education, Situated Learning, Task Analysis