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Paz, Luciano; Goldin, Andrea P.; Diuk, Carlos; Sigman, Mariano – Cognitive Science, 2015
Seventy-three children between 6 and 7 years of age were presented with a problem having ambiguous subgoal ordering. Performance in this task showed reliable fingerprints: (a) a non-monotonic dependence of performance as a function of the distance between the beginning and the end-states of the problem, (b) very high levels of performance when the…
Descriptors: Grade 1, Elementary School Students, Play, Games
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Yi, Sheng Kung Michael; Steyvers, Mark; Lee, Michael D.; Dry, Matthew J. – Cognitive Science, 2012
The "wisdom of the crowd" phenomenon refers to the finding that the aggregate of a set of proposed solutions from a group of individuals performs better than the majority of individual solutions. Most often, wisdom of the crowd effects have been investigated for problems that require single numerical estimates. We investigate whether the effect…
Descriptors: Problem Solving, Epistemology, Group Experience, High Achievement
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McCloy, Rachel; Beaman, C. Philip; Smith, Philip T. – Cognitive Science, 2008
The utility of an "ecologically rational" recognition-based decision rule in multichoice decision problems is analyzed, varying the type of judgment required (greater or lesser). The maximum size and range of a counterintuitive advantage associated with recognition-based judgment (the "less-is-more effect") is identified for a range of cue…
Descriptors: Decision Making, Cues, Validity, Recognition (Psychology)
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Langley, Pat – Cognitive Science, 1985
Examines processes by which general but weak search methods are transformed into powerful, domain-specific search strategies by classifying types of heuristics learning that can occur and components that contribute to such learning. A learning system--SAGE.2--and its structure, behavior in different domains, and future directions are explored. (36…
Descriptors: Artificial Intelligence, Computer Software, Design, Heuristics