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Showing 1 to 15 of 36 results Save | Export
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Gayithri Jayathirtha; Deborah Fields; Yasmin Kafai – Computer Science Education, 2024
Background and Context: Debugging is a challenging yet understudied practice within recent collaborative K-12 physical computing contexts. We examined think-aloud interviews and reflections of seven high school student pairs who debugged researcher-designed buggy electronic textile projects. Objective: We asked: (1) What strategies did student…
Descriptors: High School Students, Problem Solving, Cooperation, Small Group Instruction
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Renske Weeda; Sjaak Smetsers; Erik Barendsen – Computer Science Education, 2024
Background and Context: Multiple studies report that experienced instructors lack consensus on the difficulty of programming tasks for novices. However, adequately gauging task difficulty is needed for alignment: to select and structure tasks in order to assess what students can and cannot do. Objective: The aim of this study was to examine…
Descriptors: Novices, Coding, Programming, Computer Science Education
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Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
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Zachary M. Savelson; Kasia Muldner – Computer Science Education, 2024
Background and Context: Productive failure (PF) is a learning paradigm that flips the order of instruction: students work on a problem, then receive a lesson. PF increases learning, but less is known about student emotions and collaboration during PF, particularly in a computer science context. Objective: To provide insight on students' emotions…
Descriptors: Student Attitudes, Psychological Patterns, Fear, Failure
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Akkaya, Ali; Akpinar, Yavuz – Computer Science Education, 2022
Background and Context: Though still a nascent area of research, serious games have been presented as means of engaging students in computer programming and computational thinking due to their immersive and interactive nature. Existing research is limited in its ability to provide systems based on sound instructional design models, and only a few…
Descriptors: Experiential Learning, Educational Games, Instructional Design, Programming
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Kale, Ugur; Yuan, Jiangmei; Roy, Abhik – Computer Science Education, 2023
Background and Context: Various coding initiatives and materials exist such as those on Code.org site to promote students' computational thinking (CT). However, little is known as to: (a) whether such materials, in fact, promote CT and (b) how CT skills are related to each other. Objective: As a preliminary step to identify CT skills addressed in…
Descriptors: Thinking Skills, Computer Science Education, Programming, Problem Solving
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Espinal, Alejandro; Vieira, Camilo; Guerrero-Bequis, Valeria – Computer Science Education, 2023
Background and context: Transfer is a process where students apply their learning to different contexts. This process includes using their knowledge to solve problems with similar complexity, and in new contexts. In the context of programming, transfer also includes being able to understand and use different programming languages. Objective: This…
Descriptors: Block Scheduling, Computer Science Education, Programming Languages, Coding
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Fields, Deborah; Lui, Debora; Kafai, Yasmin; Jayathirtha, Gayithri; Walker, Justice; Shaw, Mia – Computer Science Education, 2021
Background and Context: While assessment of computational thinking concepts, practices, and perspectives is at the forefront of K-12 CS education, supporting student "communication about computation" has received relatively little attention. Objective: To examine the usability of process-based portfolios for capturing students'…
Descriptors: Computer Science Education, Computation, Thinking Skills, Student Projects
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Morrison, Briana B.; Margulieux, Lauren E.; Decker, Adrienne – Computer Science Education, 2020
Background and Context: Subgoal labeled worked examples have been extensively researched, but the research has been reported piecemeal. This paper aggregates data from three studies, including data previously unreported, to holistically examine the effect of subgoal labeled worked examples across three student populations and across different…
Descriptors: Computer Science Education, Instructional Materials, Instructional Effectiveness, Problem Solving
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Çiftci, Serdar; Bildiren, Ahmet – Computer Science Education, 2020
Background and Context: There are studies which indicate that computer programming supports high-level abilities for everyone such as creative thinking, questioning, problem solving and critical thinking which are considered within the scope of 21st-century abilities. Objective: The current experimental study was carried out to put forth the…
Descriptors: Outcomes of Education, Coding, Cognitive Ability, Problem Solving
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Finke, Sabrina; Kemény, Ferenc; Sommer, Markus; Krnjic, Vesna; Arendasy, Martin; Slany, Wolfgang; Landerl, Karin – Computer Science Education, 2022
Background: Key to optimizing Computational Thinking (CT) instruction is a precise understanding of the underlying cognitive skills. Román-González et al. (2017) reported unique contributions of spatial abilities and reasoning, whereas arithmetic was not significantly related to CT. Disentangling the influence of spatial and numerical skills on CT…
Descriptors: Spatial Ability, Cognitive Ability, Abstract Reasoning, Arithmetic
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Haroldson, Rachelle; Ballard, Dave – Computer Science Education, 2021
Background and Content: Many children's books related to computer science have been published in the last five years, creating opportunities to integrate these texts into the classroom. Objective: Determine where the children's books support an inclusive computing culture by representing people with diverse intersectional identities engaging in…
Descriptors: Picture Books, Childrens Literature, Cartoons, Novels
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Basu, Satabdi; Rutstein, Daisy W.; Xu, Yuning; Wang, Haiwen; Shear, Linda – Computer Science Education, 2021
Background and Context: In today's increasingly digital world, it is critical that all students learn to think computationally from an early age. Assessments of Computational Thinking (CT) are essential for capturing information about student learning and challenges. When programming is used as a vehicle to foster CT skills, assessment of CT…
Descriptors: Computer Science Education, Programming, Thinking Skills, Logical Thinking
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Tedre, Matti; Simon; Malmi, Lauri – Computer Science Education, 2018
Computing education has been an important and sometimes contentious issue ever since the advent of modern computing. Debates about computing education have closely followed job markets, technological development, academic interests, societal concerns, and changes in the perception of computing. The themes in computing education debates can be…
Descriptors: Computer Science Education, Educational Objectives, Educational History, Computer Software
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Dahn, Maggie; DeLiema, David – Computer Science Education, 2020
Background and Context: Women are underrepresented in the field of computer science, a trend that in part can be traced to girls' early experiences with the discipline. Objective: Our aim is to show how three girls who became strong coders talked about their debugging practice at the intersection of problem solving, emotion, and identity. Method:…
Descriptors: Psychological Patterns, Problem Solving, Identification (Psychology), Females
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