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Creative Computing | 4 |
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Journal Articles | 4 |
Guides - Classroom - Teacher | 2 |
Reports - Descriptive | 1 |
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Watt, Molly – Creative Computing, 1982
LOGO (a computer language) is designed to provide an environment in which learners determine a problem to solve, make choices, experiment, try out solutions, and build on what they already know. Student activities using LOGO and the teacher's role in a LOGO classroom are discussed. (JN)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Elementary Secondary Education
Hutcheson, James W. – Creative Computing, 1981
Some uses of a computer in a high school statistics class are presented. The increased student involvement in the lesson is seen as a result of the line demonstration of the mathematical concepts involved. A special application program written in BASIC is included. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Discovery Learning, Educational Technology
Piele, Donald T. – Creative Computing, 1980
Ideas and examples that support the problem-solving role of computers in the classroom are given: procedures, techniques, and sample problems that can be used with beginning, intermediate, and advanced students have been included. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Discovery Learning
Piele, Donald T. – Creative Computing, 1981
A series of lessons designed to promote problem-solving skills by encouraging students to write programs is presented. All samples of solutions are written in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Instructional Materials