Descriptor
| Computer Programs | 1 |
| Elementary Secondary Education | 1 |
| Experiential Learning | 1 |
| Experiments | 1 |
| Instruction | 1 |
| Mathematical Models | 1 |
| Mathematics Education | 1 |
| Probability | 1 |
| Problem Solving | 1 |
| Simulation | 1 |
Source
| Creative Computing | 1 |
Author
| Camp, John S. | 1 |
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Camp, John S. – Creative Computing, 1978
The purpose of this paper is to present problems (and solutions) from the areas of marketing, population planning, system reliability, and mathematics to show how a computer simulation can be used as a problem-solving strategy in probability. Examples using BASIC and two methods of generating random numbers are given. (Author/MP)
Descriptors: Computer Programs, Elementary Secondary Education, Experiential Learning, Experiments


