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Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
Sherry, Lorraine; Trigg, Maggie – Educational Technology, 1996
Discusses how teachers and instructional designers can encourage critical thinking in students through epistemic games, reflective knowledge-generating activities that can be created for any knowledge domain. Provides examples for various subjects. Presents a method for organizing instructional material into appropriate epistemic forms and for…
Descriptors: Class Activities, Critical Thinking, Educational Games, Epistemology
Tripp, Steven D. – Educational Technology, 1993
Discusses situated learning and instruction. Topics discussed include situated cognition theories; prescriptions for instructional design; adapting instructional design to situated learning; evaluating situated learning; situated cognition and the role of the teacher; different types of problem-solving activities; and the work of the Cognition and…
Descriptors: Educational Theories, Evaluation Methods, Experiential Learning, Higher Education
Mayer, Richard E.; Schustack, Miriam W.; Blanton, William E. – Educational Technology, 1999
Examines what children learn from using educational technology in an informal, collaborative environment. Explores how mastering educational computer programs can promote problem-solving transfer. Studies at three after-school computer clubs reveal children who use educational software may learn content knowledge about computer literacy,…
Descriptors: After School Programs, Children, Computer Games, Computer Literacy