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Hatice Yildiz Durak; Nilüfer Atman Uslu – Interactive Learning Environments, 2023
The 3D game development process is significant in improving knowledge and skills, such as literacy of information technologies, computational, analytical, and algorithmic thinking, programming, and spatial abilities. Besides, the 3D game development is a difficult and complex learning process. Within this context, it was decided that teaching…
Descriptors: College Students, Visual Aids, Games, Gamification
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Milenkovic, Aleksandar; Takaci, Ðurdica; Božic, Radoslav – Interactive Learning Environments, 2022
In this paper the authors described the influence of the computer-based environment on students' learning achievement of the multidimensional calculus, in particular double integrals. The research was conducted with the second year students at the University of Kragujevac, Serbia, with two groups of students: the experimental and the control one.…
Descriptors: Computer Uses in Education, Computer Software, Mathematics Education, Calculus
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Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry