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Gao, Hong; Shen, E.; Losh, Susan; Turner, Jeannine – Journal of Interactive Learning Research, 2007
Collaborative concept mapping engages two or more students in coordinated and sustained efforts in the creation of one or more concept maps in order to learn and construct knowledge. It is a potentially powerful instructional strategy in that it fosters meaningful learning and group knowledge construction and helps the building of common ground…
Descriptors: Investigations, Educational Strategies, Concept Mapping, Virtual Classrooms
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Daradoumis, T.; Marques, J. M. – Journal of Interactive Learning Research, 2002
Discusses the distribution of cognition in small virtual group learning and examines how the distribution of cognition is manifested in the context of student-student interaction. Describes a collaborative problem-solving situation in a virtual learning environment and presents an approach to analyzing and modeling asynchronous collaborative…
Descriptors: Computer Assisted Instruction, Distance Education, Interpersonal Relationship, Problem Solving
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Avouris, N.; Fiotakis, G.; Kahrimanis, G.; Margaritis, M.; Komis, V. – Journal of Interactive Learning Research, 2007
In this article, we discuss key requirements for collecting behavioural data concerning technology-supported collaborative learning activities. It is argued that the common practice of analysis of computer generated log files of user interactions with software tools is not enough for building a thorough view of the activity. Instead, more…
Descriptors: Learning Activities, Computer Software, Computer Assisted Instruction, Problem Solving
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Recker, Mimi M.; Govindaraj, T.; Vasandani, Vijay – Journal of Interactive Learning Research, 1998
Demonstrates the use of simulation systems for studying diagnostic problem solving and presents results from two empirical studies in which undergraduates diagnosed faults that occurred in a computer-based, dynamic simulation. Discusses dual problem space search that includes generating and testing hypotheses; suggests implications for designing…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Higher Education
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Tiessen, Esther L.; Ward, Douglas R. – Journal of Interactive Learning Research, 1997
Describes an instructional unit integrating three educational innovations: a problem-solving video (Adventures of Jasper Woodbury), a structure for collaborative learning, Fostering Communities of Learners (FCL), and Computer-Supported Intentional Learning Environments (CSILE). Argues that each innovation supports collaboration in a distinct way…
Descriptors: Computer Assisted Instruction, Cooperation, Educational Environment, Educational Methods
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Stoyanova, Neli; Kommers, Piet – Journal of Interactive Learning Research, 2002
Presents an experimental study conducted at the University of Twente (Netherlands) that investigated the learning effectiveness of concept mapping for computer-supported collaborative problem solving. Highlights include group interaction; shared cognition; knowledge acquisition; learning effectiveness; retention; creativity; and distributed…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Concept Mapping, Creativity
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Yang, Shu Ching – Journal of Interactive Learning Research, 1999
Investigates the patterns of intertextual linking as learners engaged in problem solving when using hypermedia. Learners were observed in their synthesized discourse in six cases using Perseus, a Greek culture database. Discusses themes that emerged from learners' on-line protocols and interactions and implications for instructional designers.…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Databases, Discourse Analysis
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Bloom, Charles; Linton, Frank; Bell, Brigham – Journal of Interactive Learning Research, 1997
Learn, Explore, and Practice (LEAP) is an intelligent tutoring system for training new customer contact employees in customer interaction skills (problem solving and sales) as well as domain knowledge, such as telecommunications products and services. This article describes the design and evaluation (formative and summative) of the first version…
Descriptors: Computer Assisted Instruction, Computer Software Development, Formative Evaluation, Instructional Design
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Liu, Min; Hsieh, Peggy (Pei-Hsuan); Cho, Yoonjung; Schallert, Diane – Journal of Interactive Learning Research, 2006
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura defined it (1986), self-efficacy refers to the beliefs people have about whether or not they can…
Descriptors: Middle School Students, Self Efficacy, Academic Achievement, Computer Assisted Instruction
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Pedersen, Susan – Journal of Interactive Learning Research, 2003
Examine students' motivational orientation (intrinsic/extrinsic) during problem-based learning (PBL), comparing it to their orientation during typical class activities. Participants were regular education students who used "Alien Rescue," a computer-based PBL program designed for sixth grade science. Implications of the findings for…
Descriptors: Computer Assisted Instruction, Computer System Design, Elementary Secondary Education, Higher Education
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Denning, Rebecca; Smith, Philip J. – Journal of Interactive Learning Research, 1998
Describes an interactive, cooperative-learning environment, "The Biology Sleuth." Characterizes students' interactions with this system, relates the underlying design concepts and principles, and presents a rationale for the system design. Describes a series of three formative evaluations, that were critical in the maturation of the system.…
Descriptors: Biology, Case Studies, Computer Assisted Instruction, Computer System Design