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Dori, Yehudit Judy; Allouche, Amira; Herscu-Kluska, Ronit; Herscovitz, Orit; Yarden, Hagit; Blinder, Yaron; Levenberg, Shulamit – Journal of Science Education and Technology, 2023
Our study investigates the effect of hybrid courses and reading scientific articles on scientific literacy of biomedical engineering students. Participants included about 100 undergraduate and graduate students who participated in one or two hybrid courses. Our research goal was to study the effect of reading scientific articles and participating…
Descriptors: Biomedicine, Engineering Education, Problem Solving, Scientific Research
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Ceberio, Mikel; Almudí, José Manuel; Franco, Ángel – Journal of Science Education and Technology, 2016
In recent years, interactive computer simulations have been progressively integrated in the teaching of the sciences and have contributed significant improvements in the teaching-learning process. Practicing problem-solving is a key factor in science and engineering education. The aim of this study was to design simulation-based problem-solving…
Descriptors: Physics, College Science, Science Instruction, Computer Simulation
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Weintrop, David; Beheshti, Elham; Horn, Michael; Orton, Kai; Jona, Kemi; Trouille, Laura; Wilensky, Uri – Journal of Science Education and Technology, 2016
Science and mathematics are becoming computational endeavors. This fact is reflected in the recently released Next Generation Science Standards and the decision to include "computational thinking" as a core scientific practice. With this addition, and the increased presence of computation in mathematics and scientific contexts, a new…
Descriptors: Secondary School Mathematics, Secondary School Science, High School Students, Mathematics Education
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Li, Ming-Chaun; Tsai, Chin-Chung – Journal of Science Education and Technology, 2013
The purpose of this study is to review empirical research articles regarding game-based science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified through the Web of Science and SCOPUS databases. A qualitative content analysis technique was adopted to analyze the research purposes and designs, game design and…
Descriptors: Educational Games, Teaching Methods, Literature Reviews, Science Education