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Ollerton, Mike – Mathematics Teaching, 2012
There are, it seems, few instances when "unintended consequences" are regarded as having a positive and beneficial effect. Here a well-used activity takes on a "life of its own" as a result of the enthusiasm of the learners. The outcome provides insights for all those involved, including the "teacher". Maybe it is…
Descriptors: Learning Activities, Mathematics Instruction, Elementary School Mathematics, Preservice Teachers
Timotheus, Jay – Mathematics Teaching, 2009
In the first part to this article, the author described three stages that he believes are effective starting points for translating familiar classroom activities into mathematics-with-information and communications technology (ICT) lessons that exploit the power of variation to focus student attention. In this second part, the author continues to…
Descriptors: Class Activities, Learning Activities, Educational Technology, Computer Uses in Education
Lieberman, Susan R. – Mathematics Teaching, 1975
An inconsistency between American and British accounting methods led the author to this problem whose solution involves linear equations and geometric series. (SD)
Descriptors: Accounting, Algebra, College Mathematics, Instruction
Ehrlich, Amos – Mathematics Teaching, 1977
A problem concerning the generation of an array of numbers is posed. The author examines the use of this problem in several secondary-school and college classes. (SD)
Descriptors: College Mathematics, Discovery Learning, Instruction, Learning Activities
Evans, Patricia – Mathematics Teaching, 1981
Details of pupil exploration as to the largest number of sides that a polygon could have on a geoboard are presented. The problem is not seen as open-ended, but many different avenues of pursuit stem from it. (MP)
Descriptors: Discovery Learning, Elementary Secondary Education, Geometric Concepts, Learning Activities
Kaye, R. M. – Mathematics Teaching, 1975
Students were given the problem: Given a deck of cards in a certain order, after how many shuffles will it return to its original order? They worked with small decks of cards to develop a general formula, but were unhappy with the results. (SD)
Descriptors: Algebra, Induction, Instruction, Learning Activities
Windsor, Keith – Mathematics Teaching, 2003
Each of the primary problems described in this article encourage children to "get into" the process of problem solving, and all can be introduced without written instructions. A demonstration by the teacher with large hands-on materials can involve all the children effectively and give him/her the opportunity to highlight key points and deal with…
Descriptors: Problem Solving, Mathematics Instruction, Elementary School Mathematics, Manipulative Materials
Walther, G. – Mathematics Teaching, 1975
A series of simple games can be analyzed inductively to determine strategies. Students explore possibilities, hypothesize solutions, prove their solutions correct, and then generalize to more complex games. (SD)
Descriptors: Discovery Learning, Educational Games, Induction, Instruction
Kent, David – Mathematics Teaching, 1980
Aspects of the instruction of trigonometry in secondary school mathematics are reviewed. Portions of this document cover basic introductions, a student-developed theorem, the cosine rule, inverse functions, and a sample outdoor activity. (MP)
Descriptors: Discovery Learning, Experiential Learning, Learning Activities, Mathematics Instruction
Hartz, Viggo – Mathematics Teaching, 1981
Allowing students to use a polystyrene cutter to fashion their own three-dimensional models is suggested as a means of allowing individuals to experience problems and develop ideas related to solid geometry. A list of ideas that can lead to mathematical discovery is provided. (MP)
Descriptors: Discovery Learning, Elementary Secondary Education, Experiential Learning, Geometric Concepts
Barclay, Tim – Mathematics Teaching, 1980
A computer program named BUGGY is described. The program is designed to duplicate "traditional" student mathematical mistakes; pupils are to identify the nature of the errors the computer makes. (MP)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Programs, Error Patterns