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Showing 1 to 15 of 32 results Save | Export
Elizabeth Jane Rose Stretch – ProQuest LLC, 2023
The sentiment that creativity is the most important skill needed to solve the problems that we face is repeated by different business and industry leaders around the world (Bronson & Merryman, 2010; NEA, n.d.; Nussbaum et al., 2005; Sammio, 2017). The call for creativity has been amplified in response to the problems and obstacles caused by…
Descriptors: Elementary School Students, Grade 6, STEM Education, Failure
Raynetta K. Wiggins – ProQuest LLC, 2024
Through instructional tasks, teachers can present content in ways that require students to apply critical thinking, problem-solving, and other cognitive skills. The purpose of this mixed methods collective case study was to determine how teacher-assigned instructional tasks in mathematics impact students' learning of mathematical concepts. In this…
Descriptors: Teaching Methods, Mathematics Instruction, Task Analysis, Mathematical Concepts
Christal Huber – ProQuest LLC, 2024
Non-formal STEM education programs can expose youth to STEM concepts outside the formal school environment. These programs employ education techniques such as hands-on learning, problem-solving, and connection to authentic science experiences. Youth participating in non-formal STEM programs are more likely to consider themselves science people and…
Descriptors: STEM Education, Informal Education, Photography, Student Attitudes
Guojing Zhou – ProQuest LLC, 2020
In interactive e-learning environments such as Intelligent Tutoring Systems, there are pedagogical decisions to make at two main levels of granularity: whole problems and single steps. Here, we focus on making the problem-level decisions of worked example (WE) vs. problem solving (PS) and the step-level decisions of elicit vs. tell. More…
Descriptors: Educational Policy, Problem Solving, Learning Processes, Competence
Zhiwen Tang – ProQuest LLC, 2021
Artificial intelligence (AI) aims to build intelligent systems that can interact with and assist humans. During the interaction, a system learns the requirements from the human user and adapts to the needs to complete tasks. A popular type of interactive system is retrieval-based, where the system uses a retrieval function to retrieve relevant…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Objectives, Reinforcement
Sagun Giri – ProQuest LLC, 2023
Past efforts to teach novices programming through pair programming and project-based learning utilizing different low floors, high ceilings and wide walls platforms have been successful. Building from related work, this study investigates the effectiveness of Productive Failure (PF) pedagogical design in supporting youth and novices when learning…
Descriptors: Coding, Youth, Computation, Thinking Skills
Sangmi Park – ProQuest LLC, 2023
A solid foundation in mathematics is beneficial not only for individuals' concurrent and later academic achievement, but also for future career success and financial stability. Rational number knowledge plays a pivotal role in mathematical success, yet it is often regarded as a challenging area to grasp comprehensively. The dissertation aims to…
Descriptors: Numeracy, Mathematics Instruction, Mathematics Achievement, Mathematics Anxiety
Heather Lindfors-Navarro – ProQuest LLC, 2023
Mathematics instruction can work to open or constrain children's opportunities to learn, and the busy, interactive nature of instruction makes it challenging for researchers to identify patterns in high-quality opportunities to learn. While researchers have documented how whole-group discussions and small-group work can contribute to such…
Descriptors: Fractions, Mathematics Instruction, Teaching Methods, Problem Solving
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Michael Foster – ProQuest LLC, 2023
"Vicarious learning" research is a burgeoning area of inquiry, which examines the learning of students who observe and are engaged with video- or audio-taped presentations of other people engaged in learning (Chi et al., 2008). In such studies, the students or "vicarious learners" (VLs) are positioned as indirect participants…
Descriptors: Video Technology, Problem Solving, Teaching Methods, Thinking Skills
Michelle Melucci – ProQuest LLC, 2021
Though the United States maintains a great presence in our global economy, our country is still lagging behind many others in terms of achievement in mathematics. Developing the ability to think creatively and communicate effectively is paramount to ensuring our students are prepared for the competitiveness of the 21st century world. Rich…
Descriptors: Mathematics Instruction, Problem Solving, Questioning Techniques, Teaching Methods
Straub, Miranda Christine Pihlaja – ProQuest LLC, 2018
Over the past half century, researchers and curriculum developers studying physics education have created dozens of innovative curricula and educational tools, broadly referred to as research-based instructional strategies (RBIS), to fit almost any classroom situation. However, the rate of adoption of RBIS remains relatively low. A national survey…
Descriptors: Physics, Science Teachers, Beliefs, Homework
Ritchey, ChristiAnne – ProQuest LLC, 2018
The mathematics test is the most difficult test in the GED (General Education Development) Test battery, largely due to the presence of story problems. Raising performance levels of story problem-solving would have a significant effect on GED Test passage rates. The subject of this formative research study is Ms. Stephens' Categorization Practice…
Descriptors: Mathematics Tests, General Education, Formative Evaluation, Word Problems (Mathematics)
Huang, Xudong – ProQuest LLC, 2016
Help-seeking is a crucial behavior during learning in interactive learning environments (ILEs). Appropriate help-seeking promotes learning, while inappropriate help-seeking prohibits learning. However, many students are unaware of effective help-seeking behaviors. Therefore, research is needed to examine how students seek help in ILEs. Although…
Descriptors: Problem Solving, Interaction, Educational Experiments, Learning Processes
Caroline D. Hardin – ProQuest LLC, 2019
Hackathons, the time-bound collaborative project-based competitions increasingly popular with undergraduate CS students, are both transformative and problematic. On one hand, they are unique opportunities to apply skills learned in the classroom to real-world, interest driven projects that celebrate risk taking, collaboration, and playfulness. On…
Descriptors: Undergraduate Students, Computer Science Education, Programming, Group Activities
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