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Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
Horiguchi, Tomoya; Tomoto, Takahito; Hirashima, Tsukasa – Research and Practice in Technology Enhanced Learning, 2015
In science education, conventional problem practice hardly helps students reach "conceptual understanding" with which they can solve various problems by making appropriate models of target systems. Students often superficially read the solution of a problem and apply it wrongly to others without understanding the model. It is difficult…
Descriptors: Concept Formation, Problem Solving, Models, Guidelines