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Duncan, David R.; Litwiller, Bonnie H. – School Science and Mathematics, 1975
Methods of determining probabilities of various outcomes of the game Yahtzee are described. (SD)
Descriptors: Experiential Learning, Games, Mathematical Applications, Probability

Beamer, James E.; Fejfar, James L. – School Science and Mathematics, 1974
Imagine a wooden cube painted and cut into "unit cubes." A typical activity consists of predicting the number of unit cubes with exactly three faces painted, two faces painted, etc. This article presents extensions of this activity designed to help students develop analyzing abilities and powers to generalize. (JP)
Descriptors: Cognitive Processes, Elementary School Mathematics, Experiential Learning, Generalization

Krulik, Stephen; Wilderman, Ann M. – School Science and Mathematics, 1976
Several games, which can be useful in the classroom for teaching problem solving strategies, are described. (SD)
Descriptors: Educational Games, Experiential Learning, Games, Instruction

Haigh, William E. – School Science and Mathematics, 1989
Provides examples of such statistical graphs as line, bar, picture and pie. Suggests uses of Logo Turtle Graphics in graph construction. Includes several program procedures for creating designs with the computer. (RT)
Descriptors: Computer Graphics, Computer Uses in Education, Computers, Experiential Learning

Troutman, Andria P.; Lichtenberg, Betty Plunkett – School Science and Mathematics, 1974
Two activities that provide motivation for drill problem-solving work are described. Solutions to problems are associated with coded letter puzzles which provide instant feedback as well as motivational interest. (JP)
Descriptors: Drills (Practice), Elementary School Mathematics, Experiential Learning, Instructional Materials

Grouws, Douglas A.; Thomas, William E. – School Science and Mathematics, 1981
An approach to problem solving broader than the traditional one most often used by instructors is described and recommended. Implementation of these ideas has the potential of increasing problem solving ability of students while promoting a fuller appreciation of the value of the process. (MP)
Descriptors: Elementary Secondary Education, Experiential Learning, Instructional Materials, Learning Theories

Lulli, Henry – School Science and Mathematics, 1989
Provided is a mathematical recreation to strengthen student mathematics skills. The object of the activity is to build up an expression using the four digits of the current year, without rearranging the digits and using combinations of operations, to equal a prescribed value. Descriptions and examples are included. (RT)
Descriptors: Educational Games, Experiential Learning, Game Theory, Games

Hill, Doug; Oludontun, James – School Science and Mathematics, 1990
Improvements in the mechanism of the whirlybird used in the Science Curriculum Improvement Study (SCIS) unit "Subsystems and Variables" are presented. Variables which can be investigated using this device are discussed. An illustration of the improved device is provided. (CW)
Descriptors: Elementary Education, Elementary School Science, Experiential Learning, Laboratory Experiments

Martin, Kathleen – School Science and Mathematics, 1989
Describes an activity which uses the computer to produce an environment that encourages an inductive reasoning approach to ratio and proportion through a billiard ball simulation. Provides examples of graphs and bouncing ball data. (RT)
Descriptors: Computer Simulation, Computer Uses in Education, Computers, Experiential Learning

Hall, Donald A. – School Science and Mathematics, 1992
Presents a replication study to determine the effects of an innovative activity-centered biology program on attitudes toward science teaching among 159 prospective elementary teachers. Concludes that the course was influential in promoting positive teacher attitudes toward science and science teaching and recommends that the course be incorporated…
Descriptors: Attitude Change, Biology, Cooperative Learning, Elementary Education

Tracy, Dyanne M., Ed. – School Science and Mathematics, 1993
Presents two multiple-lesson activities that integrate science and mathematics. Lessons involve hands-on activities for grades 4-5 to develop the notion of average around building a racer; and accurately estimating and measuring crystal growth in grades 8-12. (MDH)
Descriptors: Crystallography, Data Analysis, Data Collection, Estimation (Mathematics)

Wiest, Lynda R.; Sturbaum, Mary Barr – School Science and Mathematics, 1996
Discusses how actual or planned travel experiences can form the basis for constructing realistic, challenging, and interesting problem-solving tasks for classroom use. Provides examples of how teachers and students can create travel problems for use in the classroom. The travel-problem concept is adaptable to any elementary, secondary, or…
Descriptors: Cultural Education, Elementary Secondary Education, Experiential Learning, Group Activities

Tracy, Dyanne M., Ed. – School Science and Mathematics, 1994
Presents an introductory lesson on remote sensing and image processing to be used in cooperative groups. Students are asked to solve a problem by gathering information, making inferences, transforming data into other forms, and making and testing hypotheses. Includes four expansions of the lesson and a reproducible student worksheet. (MKR)
Descriptors: Cooperative Learning, Data Interpretation, Experiential Learning, Integrated Activities

Sanders, Mark – School Science and Mathematics, 1994
Discusses the Technology, Science, Mathematics Integration Project's technological problem-solving method, briefly describes 15 activities and the corresponding technology, science, and mathematics content involved (including 1 detailed example), and proposes a general structure of the activities and research in support of this approach. (MKR)
Descriptors: Alternative Assessment, Cognitive Style, Competition, Constructivism (Learning)