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Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Mirolo, Claudio; Izu, Cruz; Lonati, Violetta; Scapin, Emanuele – Informatics in Education, 2021
When we "think like a computer scientist," we are able to systematically solve problems in different fields, create software applications that support various needs, and design artefacts that model complex systems. Abstraction is a soft skill embedded in all those endeavours, being a main cornerstone of computational thinking. Our…
Descriptors: Computer Science Education, Soft Skills, Thinking Skills, Abstract Reasoning
Haglund, Pontus; Strömbäck, Filip; Mannila, Linda – Informatics in Education, 2021
Controlling complexity through the use of abstractions is a critical part of problem solving in programming. Thus, becoming proficient with procedural and data abstraction through the use of user-defined functions is important. Properly using functions for abstraction involves a number of other core concepts, such as parameter passing, scope and…
Descriptors: Computer Science Education, Programming, Programming Languages, Problem Solving
Sbaraglia, Marco; Lodi, Michael; Martini, Simone – Informatics in Education, 2021
Introductory programming courses (CS1) are difficult for novices. Inspired by "Problem solving followed by instruction" and "Productive Failure" approaches, we define an original "necessity-driven" learning design. Students are put in an apparently well-known situation, but this time they miss an essential ingredient…
Descriptors: Programming, Introductory Courses, Computer Science Education, Programming Languages
Cansu, Sibel Kiliçarslan; Cansu, Fatih Kürsat – International Journal of Computer Science Education in Schools, 2019
Computers and smart devices have become ubiquitous staples of our lives. Computers and computer-controlled devices are used in all industries from medicine to engineering, and textile production. One field where computers have inevitably spread into is education, and one pre-requisite of controlling computers, or increasing the level and…
Descriptors: Computation, Thinking Skills, Problem Solving, Computer Science Education
Statter, David; Armoni, Michal – ACM Transactions on Computing Education, 2020
Abstraction is one of the most fundamental ideas in computer science (CS), and as such, according to Bruner, it should be taught spirally, starting as early as possible and revisited at every level of education. However, teaching CS abstraction to novices is a very challenging task, and CS educational research has often demonstrated students'…
Descriptors: Middle School Students, Grade 7, Computer Science Education, Abstract Reasoning
Szlávi,Péter; Zsakó, László – Acta Didactica Napocensia, 2017
As a programmer when solving a problem, a number of conscious and unconscious cognitive operations are being performed. Problem-solving is a gradual and cyclic activity; as the mind is adjusting the problem to its schemas formed by its previous experiences, the programmer gets closer and closer to understanding and defining the problem. The…
Descriptors: Problem Solving, Programming, Mathematics, Programming Languages