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Nataša Nikolic; Radovan Antonijevic – International Journal of Science and Mathematics Education, 2024
Problem-solving is, by nature, a creative process which, by teaching through the implementation of research and discovery activities, allows students to create their knowledge, revise it and link it to broader systems. The aim of the research was to describe and analyse the process of solving biological problems through activities that are…
Descriptors: Problem Solving, Biology, Academic Achievement, Learning Activities
Philemon M. Seloane; Sam Ramaila; Mdutshekelwa Ndlovu – Pythagoras, 2023
This study explored the utilisation of GeoGebra as a modelling tool to develop undergraduate engineering mathematics students' conceptual and procedural knowledge of complex numbers. This mission was accomplished by implementing GeoGebra-enriched activities, which provided carefully designed representational support to mediate between students'…
Descriptors: Undergraduate Students, Engineering Education, Mathematics Education, Foreign Countries
Riana Wadtan; Thanongsak Sovajassatakul; Kanyarat Sriwisathiyakun – Cogent Education, 2024
Previously, we described a Team-Based Ubiquitous Learning Model on Cloud Platform Model (PITTA Model). In this paper, we aimed to demonstrate the value of this model by compare learning achievement and creative problem-solving ability using the PITTA model of learning, compare between experimental group and control group by The Randomized…
Descriptors: Cooperative Learning, Problem Based Learning, Problem Solving, Academic Achievement
Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
Ahn, Junghyun; Sung, Woonhee; Black, John B. – Journal of Research in Childhood Education, 2022
Despite increased interest in integrating programming education into K-12 programs, there is a lack of studies on teaching debugging to younger age groups. Therefore, this study proposes practical design components for designing unplugged debugging tasks that affect young learners' debugging performance, problem-solving, and self-efficacy,…
Descriptors: Programming, Computer Science Education, Learning Activities, Elementary School Students
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Anith Khairunnisa Ghazali; Nor Azlina Ab. Aziz; Kamarulzaman Ab. Aziz; Neo Tse Kian – Cogent Education, 2024
The state of virtual reality (VR) development is mature enough to be explored for application in various fields including higher education teaching, research, and training including engineering education. Traditionally, engineering education relied on diagrams and images to describe various systems and objects, sometimes accompanied by laboratory…
Descriptors: Computer Simulation, Technology Uses in Education, Engineering Education, Visual Aids
Du, Xu; Dai, Miao; Tang, Hengtao; Hung, Jui-Long; Li, Hao; Zheng, Jinqiu – Journal of Computing in Higher Education, 2023
Distance education programs have become the preferred option for most higher education institutions to continue teaching during the COVID-19 pandemic, but the effectiveness of some online courses, especially those engineering courses with experimentation activities, remains disputed. The main challenge is fostering collaborative problem solving…
Descriptors: College Students, Cooperation, Participative Decision Making, Problem Solving
Li, Kai-Feng; Liu, Bo-Zhi; Wu, Fei-Fei; Sun, Xia-Cheng; Tian, Fei; Wu, You-Sheng; Ji, Le-Le; Liu, Nan-Nan; Zhang, Hai-Feng; Wang, Ya-Yun – Advances in Physiology Education, 2021
Basic medical laboratory courses (BMLCs) play an important role in medical educational courses helping the student acquire three important skills of surgical operating, collaborative learning, and problem solving. The outcome-based student assessment (OBSA) is a learning evaluation method that establishes specific evaluation points based on…
Descriptors: Outcome Based Education, Student Evaluation, Academic Achievement, Medical Education
Enoch Kabinaa Suglo – Online Submission, 2024
The study aimed to investigate the impact of incorporating deep learning strategies in mathematics instruction on students' problem-solving abilities, critical thinking skills, academic achievement, and mathematical skills development. The study population consisted of 280 students, with a sample size of 162 participants. Employing a purely…
Descriptors: Outcomes of Education, Learning Activities, Mathematics Education, Mathematics Achievement
Michael Gottfried; Tina Fletcher; Meghan Comstock – Teachers College Record, 2023
Background/Context: Kindergarten mathematics instruction is critical for students' future academic success. The nature and quality of this instruction may vary depending on classroom characteristics. However, little empirical work has examined how mathematics instruction in kindergarten might differ based on classroom performance levels. Purpose,…
Descriptors: Mathematics Instruction, Kindergarten, Teaching Methods, Academic Achievement
Duman, Bilal; Yakar, Ali – International Journal of Contemporary Educational Research, 2019
The purpose of the present study is to determine the effects of two multi-modal representations, the use of text and graph for learning, on problem solving, academic achievement and retention when used in a process-based instruction (PBI). The study was designed as quasi-experimental study complying with pretest-posttest control group design. The…
Descriptors: Learning Modalities, Process Education, Preservice Teachers, Problem Solving
Mihci, C.; Satici, A. F. – Online Submission, 2020
Computers are problem-solving tools at heart. Without an operating system though, they would be rendered useless. Most computer users are unaware of the inherent capabilities of the bare OS and the problems it can solve for them. This comes naturally in an era of commercialized solutions in the form of apps and software packages. However, gaining…
Descriptors: Web Based Instruction, Problem Solving, Problem Based Learning, Computer Science Education
Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
Sun Lin, Hong-Zheng; Chiou, Guey-Fa – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study examined the effects of comparison and game-challenge strategies on sixth graders' learning achievement of algebra variable, learning attitude towards algebra variable learning, and meta-cognitive awareness of algebra variable learning. A 2 × 2 factorial design was used, and 86 students were invited to participate in the experimental…
Descriptors: Grade 6, Algebra, Mathematics Instruction, Comparative Analysis