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Anass Bayaga – International Journal of Technology in Education, 2025
This investigation explored the role of artificial intelligence (AI)-powered gamification on mathematics cognition through a mixed-methods design, blending an intervention with a gamified learning application (app) and a survey to evaluate student engagement and performance. The study explores the nexus of gamification, AI, and mathematics…
Descriptors: Artificial Intelligence, Problem Solving, Game Based Learning, Mathematics Instruction
Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj – Technology, Knowledge and Learning, 2025
In this exploratory study, we designed and validated game-based performance tasks to assess the development of representational flexibility in autistic adolescents through virtual reality (VR)-based training. Representational flexibility, a critical cognitive ability, involves attention switching, generating representations, and recognizing…
Descriptors: Game Based Learning, Educational Games, Performance, Task Analysis
Forte-Celaya, Jacqueline; Ibarra, Luis; Glasserman-Morales, Leonardo David – Education Sciences, 2021
Educational systems are now focusing on skills enhancement, such as creative thinking skills (CTS), as a means of long-lasting, significant learning. To this end, some universities and higher education institutions incentivize active learning (AL) strategies as CTS developers. Indeed, a positive link among creative results, time availability, and…
Descriptors: Creative Thinking, Problem Solving, Thinking Skills, Skill Development
Demir, Ümit – International Journal of Computer Science Education in Schools, 2021
During recent years coding education has been an important issue in many countries. Coding education has been an important topic for these countries. One of the reasons why coding education is being discussed by educators and other partners of the schools is that it is seen as a key competence for students, and workers at developing…
Descriptors: Instructional Effectiveness, Programming, Computer Science Education, Special Education
Chuechote, Suparat; Nokkaew, Artorn; Phongsasithorn, Apichat; Laosinchai, Parames – Contemporary Educational Technology, 2020
Sorting is a fundamental computing concept. As for today, it is taught at the secondary school level. However, this kind of algorithm is an obstacle for some students due to its high level of abstraction. To prevent discouragement as well as to incorporate a fun and challenging algorithmic task, a novel tablet-based digital game,…
Descriptors: Thinking Skills, Computer Games, Game Based Learning, High School Students