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Young, Adena E.; Worrell, Frank C. – Gifted Child Quarterly, 2018
Two studies were conducted to examine and compare the construct validity of scores on the Junior Metacognition Awareness Inventory (JMAI) and problem-solving interview protocols. Participants consisted of 183 middle and high school students attending a university summer program for academically talented youth. Study 1 results indicated that JMAI…
Descriptors: Comparative Analysis, Metacognition, Mathematics Instruction, Academically Gifted
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Martinez, Angel; Lasser, Jon – Journal of Creativity in Mental Health, 2013
The process of creating child-developed board games in a counseling setting may promote social, emotional, and behavioral development in children. Using this creative approach, counselors can actively work with children to address referred concerns and build skills that may generalize outside of counseling sessions. A description of the method is…
Descriptors: Special Education, Children, Adolescents, Grade 6
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Cantrell, Susan Chambers; Almasi, Janice F.; Carter, Janis C.; Rintamaa, Margaret; Madden, Angela – Journal of Educational Psychology, 2010
This study examines the impact of the Learning Strategies Curriculum (LSC), an adolescent reading intervention program, on 6th- and 9th-grade students' reading comprehension and strategy use. Using a randomized treatment-control group design, the study compared student outcomes for these constructs for 365 students who received daily instruction…
Descriptors: Control Groups, Reading Comprehension, Intervention, Learning Strategies
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Goldman, Susan R.; Zech, Linda K.; Biswas, Gautam; Noser, Tom; Bateman, Helen; Bransford, John; Crews, Thaddeus; Moore, Allison; Nathan, Mitchell; Owens, Stephen – Instructional Science, 1999
Examines mathematics problem solving in a computer software environment using graphical representations of the results of simulations with adolescent students. Discusses the strengths and limitations of inferring goals and plans, the use of verbal protocols, and ways for computer-based learning environments to scaffold acquisition of domain…
Descriptors: Adolescents, Cognitive Processes, Computer Assisted Instruction, Computer Graphics