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Salima Aldazharova; Gulnara Issayeva; Samat Maxutov; Nuri Balta – Contemporary Educational Technology, 2024
This study investigates the performance of GPT-4, an advanced AI model developed by OpenAI, on the force concept inventory (FCI) to evaluate its accuracy, reasoning patterns, and the occurrence of false positives and false negatives. GPT-4 was tasked with answering the FCI questions across multiple sessions. Key findings include GPT-4's…
Descriptors: Physics, Science Tests, Artificial Intelligence, Problem Solving
Judith Galezer; Smadar Szekely – Informatics in Education, 2024
Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts…
Descriptors: Learning Management Systems, Game Based Learning, Computer Science Education, Teaching Methods
Kangwa Daniel; Msafiri Mgambi Msambwa; Zhang Wen – European Journal of Education, 2025
This systematic review investigates the impact of generative artificial intelligence (GenAI) tools on developing academic skills in higher education. Analysing 158 studies published between 2021 and 2024, it focuses on the impact of GenAI tools on the development of cognitive, technical and interpersonal skills. The results reveal that 94% of the…
Descriptors: Artificial Intelligence, Academic Ability, Academic Achievement, Skill Development
Eli Bagno; Thierry Dana-Picard; Shulamit Reches – Open Education Studies, 2024
As soon as a new technology emerges, the education community explores its affordances and the possibilities to apply it in education. In this article, we analyze sessions with ChatGPT around topics in basic linear algebra. We reflect on the affordances and changes between two versions of ChatGPT since its worldwide publication in our area of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Natural Language Processing, Algebra
Beghetto, Ronald A. – ECNU Review of Education, 2019
Purpose: This article, based on an invited talk, aims to explore the relationship among large-scale assessments, creativity and personalized learning. Design/Approach/Methods: Starting with the working definition of large-scale assessments, creativity, and personalized learning, this article identified the paradox of combining these three…
Descriptors: Measurement, Creativity, Problem Solving, Artificial Intelligence
Mostafavi, Behrooz; Barnes, Tiffany – International Journal of Artificial Intelligence in Education, 2017
Deductive logic is essential to a complete understanding of computer science concepts, and is thus fundamental to computer science education. Intelligent tutoring systems with individualized instruction have been shown to increase learning gains. We seek to improve the way deductive logic is taught in computer science by developing an intelligent,…
Descriptors: Artificial Intelligence, Problem Solving, Educational Technology, Technology Uses in Education
Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
Stansfield, James L.; And Others – 1976
An Intelligent Computer Aided Instruction (ICAI) program that incorporates an Expert module which allows the tutor to compare the student's response to those generated by an expert was developed for use with Wumpus, a simple maze-exploration game. The Wumpus Advisor program offers advice to a player involved in choosing the best move in a game for…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Programs, Decision Making Skills

Waldrop, M. Mitchell – Science, 1984
Discusses various aspects of artificial intelligence, focusing on three interrelated issues: (1) representation of knowledge, which is roughly the machine equivalent of human memory; (2) control and use of knowledge, which corresponds to human abilities in problem solving and planning; and (3) the acquisition of knowledge, or what humans call…
Descriptors: Artificial Intelligence, Computer Oriented Programs, Computer Science, Higher Education
Kirkpatrick, Susan N.; Biglan, Barbara – Computing Teacher, 1990
Describes activities that present concepts and applications of artificial intelligence (AI) for elementary and secondary school students. The use of Logo with elementary students is discussed; appropriate software is described; programing activities using Logo, BASIC, and Prolog are examined; and the field of robotics is discussed. (four…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Courseware, Elementary Secondary Education
Clancey, William J. – 1985
A broad range of well-structured problems--embracing forms of diagnosis, catalog selection, and skeletal planning--are solved in expert computer systems by the method of heuristic classification. These programs have a characteristic inference structure that systematically relates data to a pre-enumerated set of solutions by abstraction, heuristic…
Descriptors: Artificial Intelligence, Classification, Computer Oriented Programs, Computer Science
Knerr, Bruce W.; And Others – 1979
Three research efforts that used computer-based simulations for maintenance training were in progress when this report was written: Game-Based Learning, which investigated the use of computer-based games to train electronics diagnostic skills; Human Performance in Fault Diagnosis Tasks, which evaluated the use of context-free tasks to train…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
DeSiano, Michael; DeSiano, Salvatore – 1995
This document provides an introduction to the relationship between the current knowledge of focused and creative thinking and artificial intelligence. A model for stages of focused and creative thinking gives: problem encounter/setting, preparation, concentration/incubation, clarification/generation and evaluation/judgment. While a computer can…
Descriptors: Art, Artificial Intelligence, Cognitive Processes, Computer Uses in Education

de Monchy, Allan R.; And Others – Analytical Chemistry, 1988
Discusses two computer problem solving programs: rule-based expert systems and decision analysis expert systems. Explores the application of expert systems to automated chemical analyses. Presents six factors to consider before using expert systems. (MVL)
Descriptors: Artificial Intelligence, Chemical Analysis, Chemistry, College Science

Mandell, Alan; Lucking, Robert – Journal of Computers in Mathematics and Science Teaching, 1989
Compares a program written both in BASIC and LOGO on its inferential and decision making ability. Explains steps in each program and how deductions and decisions are made. (MVL)
Descriptors: Artificial Intelligence, Cognitive Processes, College Science, Computer Software
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