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Denami, Maria – International Journal of Training and Development, 2018
This study focuses on the analysis of peripheral phenomena such as verbalization and over-learning by users while playing serious games (SGs) in order to develop their competences. For this purpose, we used an SG aimed at training the operators who are meant to work in cleanrooms devoted to pharmaceutical production. Data concerning the…
Descriptors: Educational Games, Skill Development, Verbal Communication, Verbal Learning
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Ögren, Magnus; Nyström, Marcus; Jarodzka, Halszka – Instructional Science: An International Journal of the Learning Sciences, 2017
Textbooks in applied mathematics often use graphs to explain the meaning of formulae, even though their benefit is still not fully explored. To test processes underlying this assumed multimedia effect we collected performance scores, eye movements, and think-aloud protocols from students solving problems in vector calculus with and without graphs.…
Descriptors: Calculus, Graphs, Problem Solving, Attention
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Palatnik, Alik; Koichu, Boris – For the Learning of Mathematics, 2015
The paper presents and analyses a sequence of events that preceded an insight solution to a challenging problem in the context of numerical sequences. A three­week long solution process by a pair of ninth­-grade students is analysed by means of the theory of shifts of attention. The goal for this article is to reveal the potential of this theory…
Descriptors: Attention, Grade 9, Attention Control, Educational Theories
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Stieff, Mike; Hegarty, Mary; Deslongchamps, Ghislain – Cognition and Instruction, 2011
Increasingly, multi-representational educational technologies are being deployed in science classrooms to support science learning and the development of representational competence. Several studies have indicated that students experience significant challenges working with these multi-representational displays and prefer to use only one…
Descriptors: Educational Technology, Visual Aids, Science Instruction, Organic Chemistry
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Tsai, Meng-Jung; Hou, Huei-Tse; Lai, Meng-Lung; Liu, Wan-Yi; Yang, Fang-Ying – Computers & Education, 2012
This study employed an eye-tracking technique to examine students' visual attention when solving a multiple-choice science problem. Six university students participated in a problem-solving task to predict occurrences of landslide hazards from four images representing four combinations of four factors. Participants' responses and visual attention…
Descriptors: Electronic Learning, Protocol Analysis, Attention, Problem Solving