Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 10 |
Descriptor
Class Activities | 31 |
Problem Solving | 31 |
Simulation | 29 |
Teaching Methods | 12 |
Educational Games | 9 |
Learning Activities | 9 |
Role Playing | 9 |
Secondary Education | 9 |
Experiential Learning | 5 |
Higher Education | 5 |
Social Studies | 5 |
More ▼ |
Source
Author
Avant, Gayle | 1 |
Avant, Kay | 1 |
Aylward, Elizabeth | 1 |
Banerji, Devika | 1 |
Berninger, Virginia | 1 |
Blinick, Michael | 1 |
Brandt, Barbara F. | 1 |
Brau, Rebekah Inez | 1 |
Bush, Margie S. | 1 |
Buzzanell, Patrice M. | 1 |
Chapman, Katherine | 1 |
More ▼ |
Publication Type
Journal Articles | 17 |
Reports - Descriptive | 9 |
Guides - Classroom - Teacher | 7 |
Reports - Research | 5 |
Guides - Classroom - Learner | 3 |
Guides - General | 2 |
Speeches/Meeting Papers | 2 |
Reports - Evaluative | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 3 |
Elementary Education | 2 |
Grade 4 | 2 |
Elementary Secondary Education | 1 |
Grade 10 | 1 |
Grade 5 | 1 |
Grade 6 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Secondary Education | 1 |
More ▼ |
Audience
Practitioners | 6 |
Teachers | 5 |
Students | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Scholes, Colin A.; Hu, Guoping – Chemical Engineering Education, 2021
A practical for students to experience a process plant is presented, based on operating a solvent absorption plant for carbon dioxide capture. The student must operate the plant in assigned roles that closely identify with a chemical plant environment, to achieve specific performance targets. Students must overcome technical challenges that…
Descriptors: Chemical Engineering, Engineering Education, Facilities, Chemistry
Brau, Rebekah Inez; Gardner, John W.; Webb, G. Scott; McDonald, Jason K. – Decision Sciences Journal of Innovative Education, 2019
We develop a single-class period learning game for the Plan-Do-Study-Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem-solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include…
Descriptors: Supply and Demand, Class Activities, Educational Games, Experiential Learning
Nicholson, Scott – Childhood Education, 2018
Escape rooms are "live-action team-based games where players discover clues, solve puzzles, and accomplish tasks in one or more rooms in order to accomplish a specific goal (usually escaping from the room) in a limited amount of time." Escape Rooms are one type of Escape Game, which are narrative-based challenges that use puzzles, tasks,…
Descriptors: Class Activities, Educational Games, Learner Engagement, Puzzles
Thomas, Debra Kelly; Milenkovic, Lisa; Marousky, Annamargareth – Science and Children, 2019
Computer science (CS) and computational thinking (a problem-solving process used by computer scientists) teach students design, logical reasoning, and problem solving--skills that are valuable in life and in any career. Computational thinking (CT) concepts such as decomposition teach students how to break down and tackle a large complex problem.…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Science Education
Martinez, Emilly K.; Hearit, Lauren Berkshire; Banerji, Devika; Gettings, Patricia E.; Buzzanell, Patrice M. – Communication Teacher, 2018
Courses: Organizational Communication, Intercultural Communication. Objectives: This activity encourages students to learn collaboratively about diversity through the sharing of student experiences; deepen and complicate their understanding of organizational diversity; and enhance their ability to apply course material to increasingly complex…
Descriptors: Inclusion, Consciousness Raising, Campuses, Problem Solving
Scott, Fraser J. – Journal of Biological Education, 2017
Basic mathematical fluency is a prerequisite for success in a wide array of areas in biology and it has been noted that many students are deficient in this skill. In this paper, the use of a "simulated" peer-assessment activity is investigated as a method to improve performance in numerical problem-solving questions in high school…
Descriptors: High School Students, Biology, Science Instruction, Peer Evaluation
Oliver, John; Gordon, Stephen P.; Oliver, Michele L. – International Journal of Education Policy and Leadership, 2018
This article reports on a study of the value master's students in a principal preparation program placed on a variety of instructional strategies. The aspiring principals completed a survey with fixed-response and open-ended items. The students' most valued class discussions were about how their personal experiences related to the class topic and…
Descriptors: Principals, Graduate Students, Masters Programs, Administrator Education
Miller, Richard J.; Maellaro, Rosemary – Journal of Management Education, 2016
Experiential learning alone does not guarantee that students will accurately conceptualize content, or meet course outcomes in subsequent active experimentation stages. In an effort to more effectively meet learning objectives, the experiential learning cycle was modified with a unique combination of the 5 Whys root cause problem-solving tool and…
Descriptors: Experiential Learning, Cooperative Learning, Problem Solving, Reflection
Pahl, Ronald H. – Social Studies, 2007
The author presents five classroom activities that involve students in the settlement at Jamestown. Activity 1 simulates the problems encountered on the "Godspeed," a fifty-two-foot foot boat with fifty-two passengers traveling across the Atlantic in 1607 for three slow months. In Activity 2, students plot their route, ocean currents,…
Descriptors: Learning Activities, Class Activities, American Indians, Females

Avant, Gayle; Avant, Kay – Social Studies Journal, 1980
Describes a simulation, "Ethics for Administrators," which is designed to help the student understand why he takes certain ethical positions and not others, and to challenge him to identify the systematic elements within his professional ethics. (Author/CK)
Descriptors: Class Activities, Decision Making, Ethics, Higher Education
Ghosh, Jonaki – Australian Mathematics Teacher, 2004
This article describes a project in which certain key concepts in probability were explored using graphics calculators with year 10 students. The lessons were conducted in the regular classroom where students were provided with a Casio CFX 9850 GB PLUS graphics calculator with which they were familiar from year 9. The participants in the…
Descriptors: Probability, Problem Solving, Graphing Calculators, Educational Technology
Kidder, Steven J. – 1971
Several recently published books on simulation and games are briefly discussed. Selected research studies and demonstration projects are examined to show the potential of simulation and gaming for teaching and training and for the study of social and psychological processes. The bibliography lists 113 publications which should lead the reader to…
Descriptors: Bibliographies, Class Activities, Educational Games, Games
Blinick, Michael – Law in American Society, 1975
This article describes an innovative method of conflict resolution both within the community and as a classroom simulation exercise. For journal availability see SO 504 278. (DE)
Descriptors: Class Activities, Conflict Resolution, Justice, Legal Problems

May, Danna Garrison – Gifted Child Today Magazine, 1997
Explores the use of simulations as a teaching method for gifted students. Identifies positive effects of simulations and distinguishes different types. Notes disadvantages related to time, money, and experience as are unique features of the teacher's role in this approach to instruction. Lists guidelines for choosing a model and deciding on a…
Descriptors: Class Activities, Elementary Secondary Education, Experiential Learning, Gifted
Stillman, Peter R.; Long, Cathryn J. – Intercom, 1976
Considers some environmental changes that would occur from one person living on a virgin piece of land and calls attention to information needed by students from grades 7 through 12 to become involved in a wilderness simulation activity. Homework assignments, discussion questions, follow-up activities and folk art projects are described.…
Descriptors: Activity Units, Class Activities, Environmental Education, Folk Culture