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Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou – Education and Information Technologies, 2025
The training of hostel service skills emphasizes the application of procedural knowledge and complex problem-solving skills, and with the development of education technology, game-based learning that mixes virtual reality (VR) and physical games has begun to be emphasized. In this study, we proposed a multi-dimensional scaffolding design framework…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Computer Simulation, Cognitive Ability
Vallée-Tourangeau, Frédéric; March, Paul L. – Journal of Creative Behavior, 2020
Models of creative problem solving are predicated upon mental states to explain everything from the outcome of problem-solving experiments to the emergence of artistic creativity. We present two converging perspectives that describe a profoundly different ontological description of creativity. Our analysis proceeds from a distinction between…
Descriptors: Creativity, Problem Solving, Short Term Memory, Psychometrics
Baggen, Yvette; Mainert, Jakob; Lans, Thomas; Biemans, Harm J. A.; Greiff, Samuel; Mulder, Martin – International Journal of Lifelong Education, 2015
Today's working life is increasingly characterized by entrepreneurial challenges. Entrepreneurial challenges start at an individual level with the identification of entrepreneurial opportunities, which is acknowledged as one of the key competencies for lifelong learning. Since the identification of entrepreneurial opportunities relies heavily on…
Descriptors: Problem Solving, Entrepreneurship, Lifelong Learning, Identification
Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
Jerman Blažic, Andrej; Džonova Jerman Blažic, Borka – Journal of Educational Computing Research, 2015
This article explores existing attempts to design a comprehensive and complex taxonomy framework for an educational business game intended to categorize and evaluate various properties. The identified missing elements in the current proposed taxonomies were used as a starting point for the design of a new category that addresses the game's…
Descriptors: Educational Games, Business, Business Education, Taxonomy
Marewski, Julian N.; Schooler, Lael J. – Psychological Review, 2011
How do people select among different strategies to accomplish a given task? Across disciplines, the strategy selection problem represents a major challenge. We propose a quantitative model that predicts how selection emerges through the interplay among strategies, cognitive capacities, and the environment. This interplay carves out for each…
Descriptors: Foreign Countries, Models, Familiarity, Holistic Approach
Muldner, Kasia; Conati, Cristina – International Journal of Artificial Intelligence in Education, 2010
Although worked-out examples play a key role in cognitive skill acquisition, research demonstrates that students have various levels of meta-cognitive abilities for using examples effectively. The Example Analogy (EA)-Coach is an Intelligent Tutoring System that provides adaptive support to foster meta-cognitive behaviors relevant to a specific…
Descriptors: Intelligent Tutoring Systems, Problem Solving, Cognitive Psychology, Thinking Skills
Buhner, Markus; Kroner, Stephan; Ziegler, Matthias – Intelligence, 2008
The relationship between working memory, intelligence and problem-solving is explored. Wittmann and Suss [Wittmann, W.W., & Suss, H.M. (1999). Investigating the paths between working memory, intelligence, knowledge, and complex problem-solving performances via Brunswik symmetry. In P.L. Ackerman, R.D. Roberts (Ed.), "Learning and individual…
Descriptors: Undergraduate Students, Intelligence, Problem Solving, Short Term Memory
Ayala, Donna – Online Submission, 2008
This study investigated the effects of cognitive readiness in a Navy simulated environment, the simulation being the Multi-Mission Team Trainer. The research question that drove this study was: will simulations increase cognitive readiness? One of the tasks of Navy sailors is to deal with unpredictable events. Unpredictability in the military is…
Descriptors: Simulation, War, Military Training, Armed Forces
Darabi, Abbas; Nelson, David W. – Association for Educational Communications and Technology, 2004
Thirty six senior students in chemical engineering were randomly assigned to three treatment groups in an experimental study that examined the impact of different instructional strategies for troubleshooting malfunctions in a computer-based simulation of a chemical processing plant. In two groups, different types of worked examples,…
Descriptors: Prior Learning, Troubleshooting, Teaching Methods, Chemical Engineering

Breuer, Klaus; Kummer, Ruediger – Computers in Human Behavior, 1990
Discusses content learning versus process learning, describes process learning with computer-based simulations, and highlights an empirical study on the effects of process learning with problem-oriented, computer-managed simulations in technical vocational education classes in West Germany. Process learning within a model of the cognitive system…
Descriptors: Analysis of Variance, Cognitive Ability, Computer Assisted Instruction, Computer Simulation
Koeller, Olaf – 1994
Scholastic achievement tests and mental ability tests normally consist of a set of multiple choice items, all of which are assumed to measure school-relevant cognitive abilities. The presumption, in a given test situation, is that the answers/solutions to the given tasks represent cognitive capabilities on the part of the examinees. The purpose of…
Descriptors: Achievement Tests, Cognitive Ability, Difficulty Level, Grade 7

Elshout, Jan J.; Veenman, Marcel V. J. – Journal of Educational Research, 1992
The relationship between intellectual ability, working method, and learning was investigated with simulations in both structured and unstructured learning environments. High- and low-intelligence college students' thinking-aloud protocols were analyzed on quality of working method. Results indicated that both intellectual ability and working…
Descriptors: Cognitive Ability, Cognitive Style, College Students, Computer Simulation
Schomberg, Steven F., Ed. – 1986
Methods developed by faculty to involve students in the classroom are described in 13 articles, based on the experience of University of Minnesota faculty in the Northwest Area Program on Active Learning. Each article considers: how to get started, sample applications of the method, challenges and how to deal with them, rewards, and where to get…
Descriptors: Classroom Techniques, Cognitive Ability, College Instruction, Debate
Daellenbach, Lawrence A.; And Others – 1977
The purpose of this study was to determine the effect of computer assisted instruction (CAI) on the cognitive and affective development of college students enrolled in a principles of macroeconomics course. The hypotheses of the experiment were stated as follows: In relation to the traditional principles course, the experimental treatment will…
Descriptors: Affective Behavior, Cognitive Ability, Cognitive Development, Computer Assisted Instruction
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