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Jewoong Moon; Fengfeng Ke; Zlatko Sokolikj – Technology, Knowledge and Learning, 2025
In this exploratory study, we designed and validated game-based performance tasks to assess the development of representational flexibility in autistic adolescents through virtual reality (VR)-based training. Representational flexibility, a critical cognitive ability, involves attention switching, generating representations, and recognizing…
Descriptors: Game Based Learning, Educational Games, Performance, Task Analysis
Leonora Kaldaras; Karen D. Wang; Jocelyn E. Nardo; Argenta Price; Katherine Perkins; Carl Wieman; Shima Salehi – International Journal of STEM Education, 2024
Constructivist learning theories consider deep understanding of the content to be the result of engagement in relevant learning activities with appropriate scaffolding that provides the learner with timely and substantive feedback. However, any group of students has a variety of levels of knowledge and cognitive development, which makes providing…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Feedback (Response)
Jantakoon, Thada; Wannapiroon, Panita; Nilsook, Prachyanun – International Education Studies, 2019
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey research were employed in this study. The procedures were as follows: (1) to examine and analyze the principles,…
Descriptors: Educational Environment, Electronic Learning, Story Telling, Undergraduate Students
Dong, Andy; Sarkar, Somwrita – Journal of Creative Behavior, 2011
This paper argues that design fixation, in part, entails fixation at the level of meta-representation, the representation of the relation between a representation and its reference. In this paper, we present a mathematical model that mimics the idea of how fixation can occur at the meta-representation level. In this model, new abstract concepts…
Descriptors: Mathematical Models, Computer Simulation, College Faculty, Design
Ashcraft, Mark H. – 1985
Described in the context of a computer simulation are highlights of a program of research focusing on the storage of mathematics problem solving information in young children's memory and the development of such knowledge structures in older children. Specifically discussed are the problem size effect, the network nature of the memory…
Descriptors: Arithmetic, Cognitive Development, Cognitive Processes, Computer Simulation
Wehrenberg, Stephen B. – Personnel Journal, 1986
Explains why simulation is a particularly useful teaching device in areas in which it is important to tie together cognitive skills and motor skills into total performance. Discusses the many forms simulation can take in soft skills training and how simulations can shape perspectives. (CT)
Descriptors: Cognitive Development, Decision Making Skills, Motor Development, Problem Solving
Peer reviewedSimon, Herbert A. – Journal of the American Society for Information Science, 1981
Reviews recent progress in modeling human cognition, in particular the use of computers in generating models. Topics covered include the information processing approach to cognition, problem solving, semantic memory, pattern induction, and learning and cognitive development. A 164-item reference list is attached. (JL)
Descriptors: Cognitive Development, Cognitive Processes, Computers, Concept Formation
Siegler, Robert S. – 1984
Preschoolers 4 and 5 years of age were found to use four strategies differing in temporal characteristics as they solved simple addition problems with sums of 10 or less. Three strategies had visible and/or audible aspects, and one was covert, involving retrieval from memory. The harder the problem, the more often the children used an overt…
Descriptors: Addition, Cognitive Development, Cognitive Processes, Computation
Lavoie, Derrick R. – 1989
This study examined the science process skill of prediction problem solving using naturalistic research methodology and information-processing theory. The think-aloud interview led to the identification of several specific program exploration and prediction behaviors. A total of 14 high school biology students made predictions concerning the…
Descriptors: Cognitive Development, Computer Simulation, High Schools, Learning Processes
Halford, Graeme S.; And Others – 1992
This paper describes a computer-simulation model of the way in which basic reasoning processes develop in children. The model, based on PRISM-II programming language, was designed to reflect the manner in which world knowledge can be used to construct strategies for reasoning. The model learns strategies for performing transitive inference by…
Descriptors: Analogy, Child Development, Children, Cognitive Development
Hilem, Y.; Futtersack, M. – 1994
The use of numerical simulations to design and analyze new products requires both conceptual and operational knowledge. This paper describes COMPANION: an intelligent multimedia system for vocational training used by engineers and technicians. A key concept in terms of training methodology is that of "situated learning," or continuous…
Descriptors: Cognitive Development, Computer Assisted Instruction, Computer Simulation, Engineering
Suits, Jerry P.; Lagowski, J. J. – 1994
Two studies were conducted to determine the effects of gender, reasoning level, and inductive and deductive computer-simulated experiments (CSE) on problem-solving abilities in introductory general chemistry. In the pilot study, 254 subjects were randomly assigned to control (computer-assisted-instruction tutorials), inductive or deductive CSE…
Descriptors: Abstract Reasoning, Chemistry, Classroom Research, Cognitive Development
Peer reviewedSheehy, N. P.; Wylie, J. W.; McGuinness, C.; Orchard, G. – Environmental Education Research, 2000
Describes the development and use of two computer simulations for investigating systems thinking and environmental problem-solving in children (n=92). Finds that older children outperformed younger children, who tended to exhibit magical thinking. Suggests that seemingly isomorphic environmental problems may not be interpreted as such by children.…
Descriptors: Cognitive Development, Cognitive Processes, Computer Simulation, Computer Uses in Education
Peer reviewedFlick, Lawrence B. – Journal of Research in Science Teaching, 1990
The question of how children solve force and motion problems in computer simulations without explicit knowledge of the underlying physics was investigated. Keystroke sequences made by children were saved and analyzed, and children were interviewed to understand their perception of the relationship between keyboard input and on-screen action. (CW)
Descriptors: Cognitive Development, Computer Simulation, Computer Uses in Education, Elementary Education
Roberts, Nancy; And Others – 1994
Researchers from BBN Laboratories and Lesley College (Massachusetts) have begun exploratory studies to build an understanding of the learning that occurs when middle school students interact with science-based simulations. Sixty hours of discussion among eight middle school students were videotaped as they used the simulations from the…
Descriptors: Cognitive Development, Computer Assisted Instruction, Concept Formation, Grade 7
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