Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Authentic Learning | 3 |
Cognitive Processes | 3 |
Problem Solving | 3 |
Design | 2 |
Thinking Skills | 2 |
21st Century Skills | 1 |
Clinical Experience | 1 |
Context Effect | 1 |
Creative Thinking | 1 |
Curriculum Development | 1 |
Educational Environment | 1 |
More ▼ |
Publication Type
Journal Articles | 2 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Education Level
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
United Kingdom (England) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Silver, Harvey F.; Boutz, Abigail L.; McTighe, Jay – Educational Leadership, 2022
Infusing five processes into assignments can help students hone the skills they'll need to address complex problems. The world students will enter is full of complex, unpredictable problems--and students will need sophisticated thinking skills to cope. The authors unpack five thinking processes students need to internalize through opportunities in…
Descriptors: Thinking Skills, Cognitive Processes, Inquiry, Design
Russell Palmer – ProQuest LLC, 2021
Problem solving is one of the most essential aspects of human life. Every day, people engage in problem solving any time they attempt to resolve uncertain issues or questions. Of utmost importance, in order to resolve problems effectively, people must "build them" by interacting with situations. In other words, people must actively…
Descriptors: Problem Solving, Authentic Learning, Context Effect, Pharmaceutical Education
Philip A. Jones – Design and Technology Education, 2024
This study explores the integration of Design Thinking into the Key Stage 3 Design and Technology (D&T) curriculum at a school in North-West England, focusing on fostering 21st-Century Skills alongside subject-specific knowledge. The research draws on a multiple case study approach derived from the 'Solving Genuine Problems for Authentic Users…
Descriptors: Foreign Countries, Design, Thinking Skills, 21st Century Skills