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Liu, Chen-Chung; Cheng, Yuan-Bang; Huang, Chia-Wen – Computers & Education, 2011
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed…
Descriptors: Motivation, Problem Solving, Discovery Processes, Learning Experience
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Rosenman, Martin F. – Journal of Creative Behavior, 1988
The discovery of penicillin is cited in a discussion of the role of serendipity as it relates to scientific discovery. The importance of sagacity as a personality trait is noted. Successful researchers have questioning minds, are willing to view data from several perspectives, and recognize and appreciate the unexpected. (JW)
Descriptors: Cognitive Style, Creativity, Discovery Processes, Divergent Thinking
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Shannon, Kathleen M.; Curtin, Elizabeth – Primus, 1992
Presents an alternate form of assignment, called "Special Problems," that incorporates writing in journals into the mathematics classroom. The method requires students to provide process narratives to accompany selected homework exercises. Allows the teacher to monitor the student's thought processes and development. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Discovery Processes, Higher Education
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Panov, Alexey – Quantum, 1992
The game "Pythagoras" is an adaptation of the tangram puzzle. Describes the process of finding all the possible convex polygons with seven sides to prove that the solution to a given puzzle shape of seven sides difficult to find was not possible. (MDH)
Descriptors: Cognitive Processes, Cognitive Style, Discovery Processes, Educational Games
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Fulkerson, Paul – Arithmetic Teacher, 1992
Discusses how a single problem can be utilized to discuss mathematical skills and concepts at several different levels. Presents a problem involving fractions examined at the following four levels according to the abilities of the students: (1) finding solutions; (2) identifying methods for finding solutions; (3) exploring similar examples; and…
Descriptors: Algebra, Cognitive Processes, Cognitive Style, Cooperative Learning
Petrosino, Anthony J., Jr. – 1997
This document examines how a unit on model rockets, designed to be a "hands-on" activity within the "Mission to Mars" curriculum that was implemented in the Nashville (Tennessee) area middle schools, has been used to investigate children's understanding of experimentation. A literature review explores some of the traditional…
Descriptors: Cognitive Style, Discovery Processes, Elementary School Science, Elementary School Students