Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 4 |
Descriptor
Source
Interactive Learning… | 1 |
International Journal of… | 1 |
Journal of Computers in… | 1 |
Journal of Statistics… | 1 |
Mathematics and Computer… | 1 |
PRIMUS | 1 |
Author
Bringslid, Odd | 1 |
Doane, David P. | 1 |
Johnson, Tristan E. | 1 |
Jones, Kevin S. | 1 |
Kenny, E. P. | 1 |
Kostadinov, Boyan | 1 |
Matthews, K. E. | 1 |
McIntyre, T. J. | 1 |
Novak, Elena | 1 |
Ponce Campuzano, J. C. | 1 |
Roberts, A. P. | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Descriptive | 4 |
Guides - Classroom - Teacher | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Audience
Practitioners | 1 |
Teachers | 1 |
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ponce Campuzano, J. C.; Roberts, A. P.; Matthews, K. E.; Wegener, M. J.; Kenny, E. P.; McIntyre, T. J. – International Journal of Mathematical Education in Science and Technology, 2019
In this paper we present two simulations designed with GeoGebra that illustrate dynamically a key concept in Vector Calculus: line integrals of vector fields, along with other associated mathematical properties and applications. Students are not required to know the GeoGebra environment: a user-friendly interface with buttons, functionalities and…
Descriptors: Visualization, Computer Simulation, Calculus, Mathematical Concepts
Novak, Elena; Johnson, Tristan E.; Tenenbaum, Gershon; Shute, Valerie J. – Interactive Learning Environments, 2016
The study explored instructional benefits of a storyline gaming characteristic (GC) on learning effectiveness, efficiency, and engagement with the use of an online instructional simulation for graduate students in an introductory statistics course. A storyline is a game-design element that connects scenes with the educational content. In order to…
Descriptors: Teaching Methods, Statistics, Educational Games, Instructional Effectiveness
Kostadinov, Boyan – PRIMUS, 2013
This article attempts to introduce the reader to computational thinking and solving problems involving randomness. The main technique being employed is the Monte Carlo method, using the freely available software "R for Statistical Computing." The author illustrates the computer simulation approach by focusing on several problems of…
Descriptors: Computation, Monte Carlo Methods, College Mathematics, Problem Solving
Bringslid, Odd – Journal of Computers in Mathematics and Science Teaching, 2009
The projects Xmath (Bringslid and Canessa, 2002) and dMath (Bringslid, de la Villa and Rodriguez, 2007) were supported by the European Commission in the so called Minerva Action (Xmath) and The Leonardo da Vinci programme (dMath). The Xmath eBook (Bringslid, 2006) includes algorithms into a wide range of undergraduate mathematical issues embedded…
Descriptors: Undergraduate Students, Internet, Mathematics Education, Foreign Countries

Jones, Kevin S. – Mathematics and Computer Education, 1992
"Gedankensimulation" is a term adapted from Einstein's "thought experiments" to indicate mentally created simulations that can help conceptualize ideas. Presents seven examples of simulations that can be utilized to solve problems or illustrate concepts in probability and statistics. Problem contexts include games of chance,…
Descriptors: College Mathematics, Computer Assisted Instruction, Computer Science Education, Computer Simulation
Doane, David P. – Journal of Statistics Education, 2004
Many students doubt that statistical distributions are of practical value. Simulation makes it possible for students to tackle challenging, understandable projects that illustrate how distributions can be used to answer "what-if" questions of the type often posed by analysts. Course materials that have been developed over two years of classroom…
Descriptors: Statistical Distributions, Relevance (Education), Mathematical Concepts, Mathematics Instruction