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Diamond, Harvey – PRIMUS, 2023
This paper presents a series of basic computational problems that are mathematically and/or graphically appealing, and provides an idea of places one might go in trying to understand what is happening, integrating mathematics, computation, and graphics. The real point of this paper is to make a case, through those examples, for computation as an…
Descriptors: Mathematics Instruction, Computation, College Mathematics, Undergraduate Study
Lovric, Miroslav – PRIMUS, 2018
We discuss teaching and learning situations that surfaced when computer programming and mathematics were brought together in a course where students write computer code to explore mathematics problems. Combining programming and mathematics creates a rich ecosystem which, on top of traditional mathematics activities (writing solutions, proofs,…
Descriptors: Programming, Mathematics Instruction, College Mathematics, Problem Solving
Seshaiyer, Padmanabhan; Solin, Pavel – International Journal for Technology in Mathematics Education, 2017
In this work, we review and share some useful technology for mathematics educators that can help to enhance their pedagogical practices to motivate students to improve their further understanding of differential equations after an initial exposure to the topic in an undergraduate class. In particular, we present some innovative ways to employ…
Descriptors: Mathematics Education, Technology Uses in Education, College Mathematics, Undergraduate Students
Sullivan, Eric; Melvin, Timothy – PRIMUS, 2016
Written communication and computer programming are foundational components of an undergraduate degree in the mathematical sciences. All lower-division mathematics courses at our institution are paired with computer-based writing, coding, and problem-solving activities. In multivariable calculus we utilize MATLAB and LATEX to have students explore…
Descriptors: Calculus, College Mathematics, Mathematics Instruction, Technical Writing
Ruiz Jimenez, B. C.; Ruiz Munoz, M. – International Journal of Mathematical Education in Science and Technology, 2011
Recreational Programming (RecPro) is the discipline that encourages the study of computer programming through ludic problems. Problems that are typically studied within this discipline are similar to those of Recreational Mathematics (RecMat), which sometimes leads to the confusion of these two disciplines. The objective for RecPro is to write…
Descriptors: Discipline, Programming Languages, Programming, Number Concepts
Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
Love, Betty; Hodge, Angie; Corritore, Cynthia; Ernst, Dana C. – PRIMUS, 2015
The flipped classroom model of teaching can be an ideal venue for turning a traditional classroom into an engaging, inquiry-based learning (IBL) environment. In this paper, we discuss how two instructors at different universities made their classrooms come to life by moving the acquisition of basic course concepts outside the classroom and using…
Descriptors: College Mathematics, Mathematics Instruction, Blended Learning, Educational Technology
Jerome, Lawrence – International Journal for Technology in Mathematics Education, 2012
Discrete Mathematics instructors and students have long been struggling with various labelling and scanning algorithms for solving many important problems. This paper shows how to solve a wide variety of Discrete Mathematics and OR problems using assignment matrices and linear programming, specifically using Excel Solvers although the same…
Descriptors: Mathematical Applications, Computer Software, Computer Assisted Instruction, Mathematics Instruction
Bringslid, Odd – Journal of Computers in Mathematics and Science Teaching, 2009
The projects Xmath (Bringslid and Canessa, 2002) and dMath (Bringslid, de la Villa and Rodriguez, 2007) were supported by the European Commission in the so called Minerva Action (Xmath) and The Leonardo da Vinci programme (dMath). The Xmath eBook (Bringslid, 2006) includes algorithms into a wide range of undergraduate mathematical issues embedded…
Descriptors: Undergraduate Students, Internet, Mathematics Education, Foreign Countries