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Heavner, Shayla; Devers, Christopher – Journal of Computers in Mathematics and Science Teaching, 2022
Despite the introduction of Common Core State Standards and the National Council of Teachers of Mathematics urging educators to explore fundamental concepts in mathematics at a deeper level, the majority of mathematics education has remained aimed at initial skill acquisition. The result has led to students learning to mimic a standard set of…
Descriptors: Mathematics Instruction, Online Courses, Teaching Methods, Common Core State Standards
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Panorkou, Nicole; Maloney, Alan P.; Confrey, Jere – North American Chapter of the International Group for the Psychology of Mathematics Education, 2013
This paper describes the learning trajectory for Early Equations and Expressions (EELT), one of the 18 learning trajectories presented at www.TurnOnCCMath.net, developed to interpret the Common Core Standards for Mathematics based on research on student learning. The EELT is foundational for introducing concepts of early algebra and setting the…
Descriptors: Learning Processes, Equations (Mathematics), Mathematics Education, Algebra
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Kobrin, Jennifer L.; Larson, Sarah; Cromwell, Ashley; Garza, Patricia – Journal of Educational Research and Practice, 2015
In recent years, learning progressions (LPs) have captured the interest of educators and policy makers. There have been numerous efforts to develop LPs aligned to college and career readiness standards, to unpack these standards, and to provide more clarity on the pathways students follow to reach them. There is great variation, however, in the…
Descriptors: College Readiness, Career Readiness, Learning Processes, Student Development
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Kooiman, Brian J.; Kim, Heeja; Li, Wenling; Wesolek, Michael – International Journal of Technology in Teaching and Learning, 2013
Video games may seem an odd place to find Common Core State Standard implementation strategies. A closer look reveals that educational principles found in certain video game genres might help update instructional strategies that no longer engage contemporary learners. These video game strategies can explain why learners will spend hours playing…
Descriptors: Educational Principles, Video Games, Play, Cooperative Learning
Yuan, Kun; Le, Vi-Nhuan – RAND Corporation, 2014
In 2010, the William and Flora Hewlett Foundation's Education Program has established the Deeper Learning Initiative, which focuses on students' development of deeper learning skills (i.e., the mastery of core academic content, critical-thinking, problem-solving, collaboration, communication, and "learn-how-to-learn" skills). Two test…
Descriptors: Test Items, Cognitive Processes, Difficulty Level, Skill Development
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory