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Showing 1 to 15 of 18 results Save | Export
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Andrea Buenano; Stacy Warner; E. Whitney G. Moore – Sport Management Education Journal, 2025
Short-term mega sporting events provide an opportunity for students to not only gain a memorable career experience but also enhance student skills and learning. However, very few (if any) researchers have explored students' confidence related to key skills before and after such an event. Thus, the purpose of this study was to assess the effect of…
Descriptors: Athletics, Student Attitudes, Skill Development, Team Sports
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Alberto Vidal-Vilaplana; María Huertas González-Serrano; Ferran Calabuig-Moreno – Education & Training, 2024
Purpose: To analyse the degree to which elite student athletes acquire different soft skills (resilience, creativity, proactivity and problem solving) and the role they play in their perceived employability. Design/methodology/approach: The study assessed 163 elite Spanish student athletes. A validated survey to measure perceived employability and…
Descriptors: Employment Potential, Profiles, Student Athletes, Soft Skills
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Bias, Sheri K.; Bias, Justin T.; Beckerdite, Kimberly – Journal of Education, 2020
Odyssey of the Mind is an international creative problem-solving program that allows participants to engage in spontaneous thinking and long-term analytical activities. This program has been in existence for 40 years and involved thousands of participants from around the globe. In September 2018, coaches and judges from a region in a Southern…
Descriptors: Creativity, Problem Solving, Teaching Methods, Thinking Skills
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Raman, Raghu; Vachharajani, Hardik; Achuthan, Krishnashree – Education and Information Technologies, 2018
Within the context of Rogers theory of perceived attributes, authors propose a framework that can predict students' motivation to adopt programming contest like ACM (Association of Computing Machinery) International Collegiate Programming Contest (ICPC). In this paper we investigate the attributes for adoption of programming contest in a social…
Descriptors: Student Motivation, Programming, Competition, Undergraduate Students
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Stepp, Kyla K.; Castle, Jeremiah J. – Journal of Political Science Education, 2019
This short review demonstrates how the use of American Mock Trial Association (AMTA) case materials, both throughout intercollegiate competitions and in academic courses, can engage and invigorate students while teaching them crucial skills in a way that few other programs or activities can do. The AMTA case provided for the 2017-2018 academic…
Descriptors: Simulation, Court Litigation, Critical Thinking, Criminal Law
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Marcel, Mary; Ross Mahon, Nancy – Business and Professional Communication Quarterly, 2019
Business communication programs and business school competitions are a prevalent component of graduate-level business education. Both activities help students develop problem-solving skills, critical thinking, high-level communication, and applied experiential learning. While business competitions may aid in the development of advanced…
Descriptors: Competition, Reputation, Business Communication, Business Schools
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DiNapoli, Joseph – Australian Mathematics Teacher, 2018
This article describes the implementation of a collaborative--competative pedagogy in a Year 10 class and the productive motivational outcomes that followed.
Descriptors: Secondary School Mathematics, Secondary School Students, Mathematics Instruction, Teaching Methods
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Larripa, Kamila; Mazzag, Borbala – PRIMUS, 2019
This article proposes that in addition to training teams of students to succeed in the Mathematical Contest in Modeling, the contest and the preparation for competition can be successfully used as a framework to teach an auxiliary skill set to undergraduate STEM majors through workshop-style modules. The skills emphasized are collaboration across…
Descriptors: Mathematical Models, Competition, STEM Education, Undergraduate Students
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Russo, James; Russo, Toby; Bragg, Leicha A. – Australian Primary Mathematics Classroom, 2018
Mathematical games are widely used in the primary classroom; however, not all games are equally valuable. How might teachers decide which specific games to introduce? The authors present five principles of educationally-rich games to help teachers address this issue. In so doing, they provide teachers with a usable framework to stimulate…
Descriptors: Mathematics Education, Educational Games, Mathematics Activities, Educational Quality
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Geršicová, Zuzana; Barnová, Silvia – Acta Educationis Generalis, 2018
Introduction: The presented paper deals with the issues of the work of class teachers and their further education in the field of personal and social training. The main goal of the research was to find out about changes in personal and social development after the realization of social-pedagogical training. Methods: On the level of personal…
Descriptors: Lifelong Learning, Individual Development, Social Development, Values
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Calkin, Joshua; Karlsen, Megan – Journal of Applied Research on Children, 2014
Destination Imagination is a creative problem solving competition for school-aged children that encourages creative growth and long-term problem solving skills. These skills are important for young children as they can be directly related to future success in school, home, and the workplace. This extracurricular activity has impacted 1.5 million…
Descriptors: Imagination, Creativity, Skill Development, Problem Solving
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Croes, Jo-Anne V.; Visser, Melina M. – Journal of Information Systems Education, 2015
The Google Online Marketing Challenge (GOMC) is a global, online student competition sponsored by Google. It is a prime example of an experiential learning activity that includes using real money ($250 sponsored by Google) with a real client. The GOMC has yielded compelling results in student engagement and learning objectives related to the…
Descriptors: Internet, Search Engines, Experiential Learning, Marketing
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Bennie, Fiona; Corbett, Charlotte; Palo, Angela – Odyssey: New Directions in Deaf Education, 2015
This article describes an after-school program at the Horace Mann School for the Deaf (HMS), the oldest public day school for deaf students in the United States, where almost half of the student body imagined and created bridge and robotic machines. The Deaf Robotics Engineering and Math Team, or the DREAM Team club, included HMS students in…
Descriptors: After School Programs, Robotics, Deafness, Program Descriptions
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Tucker, Shelia Y. – Turkish Online Journal of Distance Education, 2014
According to (P21), Partnership for 21st Century Skills (n.d.), unless the gap is bridged between how students learn and how they live, today's education system will face irrelevance. The way people work and live has been transformed by demographic, economic, political, technological, and informational forces. Schools must adapt to these…
Descriptors: Web 2.0 Technologies, Social Change, Educational Change, Access to Computers
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Liebenberg, Leon; Mathews, Edward Henry – International Journal of Technology and Design Education, 2012
Modern engineering curricula have started to emphasize design, mostly in the form of design-build experiences. Apart from instilling important problem-solving skills, such pedagogical frameworks address the critical social skill aspects of engineering education due to their team-based, project-based nature. However, it is required of the…
Descriptors: Foreign Countries, Engineering Education, College Instruction, Introductory Courses
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