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Blank, Deborah E. – Computing Teacher, 1982
Presents problem solving model based on "Pac Man," which is designed to help develop systematic, throughtful, and productive decision making skills. The model--including steps in problem solving process, suggested questions for teachers to ask students, anticipated student responses--and applications to new situations are discussed. Four…
Descriptors: Computer Assisted Instruction, Computer Programs, Decision Making, Elementary Secondary Education
Swets, John A.; And Others – 1970
Progress is reported on four research tasks. An experiment tested the effectiveness of a computer-based phonology instructional system for second-language learning. In research on models of human-computer interactions, experiments were performed demonstrating that the provision of certain incentives to the users of a time-sharing system can have…
Descriptors: Cognitive Processes, Computer Assisted Instruction, Game Theory, Information Processing
Boocock, Sarane S., Ed.; Schild, E.O., Ed. – 1968
Simulation games serve many functions, but the important one to educators is that they present the student player with a real-life situation allowing him to use his knowledge and abilities while discovering decision-making skills for himself. To provide a basic reference on simulation gaming, essays on various aspects of games were collected from…
Descriptors: Computer Assisted Instruction, Counseling, Decision Making Skills, Economics
Stolurow, Lawrence M. – 1968
Computer-assisted instruction (CAI) attacks one of the greatest problems of education--how to get sufficient variety in educational materials to teach each individual without requiring a group of trained personnel to prepare all possible variations. CAI permits individualization electronically. CAI can be used to train problem solving, for drill…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Costs, Game Theory
Coombs, Don H., Comp. – 1976
Most of the 101 citations included in this annotated bibliography on simulation and gaming were derived from a search of the Educational Resources Information Center (ERIC) indexes. Entries were published between 1972 and 1975. The bibliography is divided into nine sections: theory and research; social studies materials; environment, land use, and…
Descriptors: Affective Objectives, Annotated Bibliographies, Case Studies, Computer Assisted Instruction